Sunday, October 20, 2019

Book Report: "Churchill's Secret War: The British Empire and the Ravaging of India During World War II"

Churchill's Secret War: The British Empire and the Ravaging of India During World War IIChurchill's Secret War: The British Empire and the Ravaging of India During World War II by Madhusree Mukerjee
My rating: 2 of 5 stars

Mukerjee has excellent illuminating points to make, backed up by tremendous research, but he blows just about all of his payload early on.

He tells the salacious and devastating story of how Winston Churchill worked behind the scenes to keep the Indians subjugated under the grip of the British Empire as he publicly faced down the Nazi threat. The sinister, greed and race-driven motives add a disturbing shadow to Churchille's lionized image as a staunch defender of freedom and foil to tyranny.

The messy, obfuscated history of India and Pakistan bubbles to light in Mukerjee's writing, which highlights genocides, famines and exploitation that were overshadowed by the grand opera of World War II, and thus escaped the level of global public consciousness they otherwise would have earned.

As stirring as the beginning of the book is, it fails to extrapolate the seeds to a grander vision, instead dallying on piles of academic citations and monotonous listings of obscure, irrelevant statistics. The message begins to get lost in the weeds in a series of lectures meant to put students to sleep.

In the Audible version, narrator James Adams delivers the findings with appropriate distaste, barely hidden by a prim, proper British congeniality. His words bubble with a sense of embarrassment and resentment of the despicable imperial past of his nation.

"Churchill's Secret War" ends up being too much like a textbook to rise to the level of essential storytelling. Its most staggering points could have been summarized in a lengthy article in the Atlantic or New Yorker. But its lessons are stark and true, and deserve a better mindshare than that which books like these will be able to elevate them.

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Saturday, October 19, 2019

"Ghostbusters: The Video Game Remastered" Switch Review


There have been multiple awful "Ghostbusters" game adaptations, but the best one yet created is back, with proton packs charged up in order to exorcise haunting failures of the past.

"Ghostbusters: The Video Game Remastered" brings the overlooked classic to current consoles. I played the Switch version, which benefits mightily from the ability to play either at home in docked mode or on the go with native visuals and framerate intact. The game thrives as a double-barreled blast from the past.

Back in 2009, the original "Ghostbusters" gang got back together for a video game that served as a sequel to the two films, revisiting several memorable events and scenes from the films. The film hit nostalgic notes in a satisfying way that neither the 1986-1991 animated series nor the 2016 reboot could never approach.

In one of his last notable projects before his 2014 death, Harold Ramis penned the game script with Dan Aykroyd. Both lent their voices and likenesses to the game as well, joining Bill Murray and Ernie Hudson.

The actors' quips and chemistry is nearly as strong as the game as it was in the movies, making for a fascinating follow-up that bursts with fan service. The game is far more entertaining in co-op mode, but still manages to captivate as a single-player experience.

Developer Saber Interactive wisely stuck to the PS3/Xbox 360 version of the game, ignoring the inferior Wii edition.

Gone is the lackluster online multiplayer mode, which added little to the initial package and likely wouldn't have enough community backing to provide regular games had Saber bothered to include it.

Looking and playing as good on the Switch as it did the consoles of yesteryear, "Ghostbusters: The Video Game Remastered" is a welcome blast from the past, and well worth crossing your streams for.

Publisher provided review code.

Wednesday, October 16, 2019

"Overwatch" Switch Review


Having established itself as a prime force in e-sports and embedding itself into pop culture, the "Overwatch" phenomenon continues to spread, now allowing Switch owners to get in on the FPS, MOBA-style action.

Following a 2016 release on PC and consoles, the game comes to Switch in impressively full-featured form, with Battle.net integration players on other platforms have come to expect.

Whether docked to the TV or in handheld form, the game's visuals can hang with the PS4 and Xbox releases in most meaningful aspects. The ideal way to play the game on Switch seems to be to dock it and use a Pro controller, but there's also something to be said for the competitive advantage that the intimacy of handheld mode offers.

The fast-moving, often frenzied gameplay is somewhat hampered by sluggish performance. It's uncertain whether the culprit is on the server side or the responsibility of underpowered Switch hardware. While not the optimal form of the game, it's empowering to be able to get some "Overwatch" rounds in on the go, whenever WiFi or a speedy hotspot exists.

Just as "Overwatch" has evolved on other systems over time, with Blizzard always pushing boundaries, smoothing out glitches and giving players more incentives to return, it's reasonable to expect the Switch version to continue the upswing.

Whatever lies in the future, the Switch version of "Overwatch" is off to a promising start. Like a lithe, mobile character in the game that benefits from fast plug-and-play action and the ability to play just about wherever and whenever. The sacrifice is stability and reliability. But things can only improve from here.

Publisher provided review code.
Publisher provided review code.

Monday, October 14, 2019

"Darksiders II Deathinitive Edition" Switch Review


"Darksiders II" roars back from the dead, insisting on getting its due.

Taking control of Death, a lithe, elusive force of nature as opposed to the lumbering, slash-and-hack antics of War in the initial game.

Seven years after initial release, the game comes to Switch in a remastered edition that includes all previously-released DLC, swelling the total gameplay up to 30 hours. In addition to the remastered visuals running in 1080p, there are quality-of-life and balancing adjustments, such as altered loot distribution.

Light puzzle-solving and RPG aspects abound, leavening the action and storytelling to add up to a full-figured experience.

Amid the torrent of remastered games from yesteryear -- nearly every worthwhile game from the past decade seems to be getting a Switch treatment -- the "Darksiders" games are among the better fits.

With slick combat, popping graphics and a surprisingly emotionally resonant store, the sequel stands the test of time and is thriving in its Switch rebirth.

Publisher provided review code.

Sunday, October 13, 2019

Book Report: "The Testaments"

The TestamentsThe Testaments by Margaret Atwood
My rating: 5 of 5 stars

Thirty-four years and three seasons of the pop culture-dominating Hulu series after her seminal feminist dystopian saga was released, Margaret Atwood returns to the franchise with youthful vigor.

Ignoring the canon that developed in the series, Atwood leaps ahead several decades to tell the definitive tale of the fall of Gilead through a compilation of historical documents. It would spoil things to give away the identities of most of the narrators, but it doesn't vie anything away to reveal that the driving force behind the story is Aunt Lydia.

A sinister, domineering force of dominating invasiveness, Lydia's acid-dipped observations and spider-like cunning spins a web of a plot that permeates the story.

Atwood keeps the narrative varied and agile, introducing plotlines through differing perspectives of various characters, coaxing the reader to piece together a sense of what's happening by deducing a reliable throughline.

As is the case with "The Handmaid's Tale," Atwood peppers her story with fevered, poignant observations about social and gender dynamics, as well as the dangers of mob politics and cults of personality.

A thoroughly satisfying and relentlessly challenging wrap-up to the saga, Atwood's novel is a triumphant storming of the Gilead gates.

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"Disney on Ice: Mickey's Search Party" Review


As the years pass, "Disney on Ice" paints itself into a corner, grasping at ways to try to top itself. Instead of being content with recycling the same plot devices and moves, the choreographers and effects designers continue to push the paradigm further and further.

Some years show more advancement than others, but the latest edition is on the edgier side, making the audience gasp with riveting gymnastic spectacles. The quality of performances continues to impress. Despite the kid-friendly trappings, this is top-level dance theater, with all roles going to highly capable performers.

The challenge year in and year out is to integrate the same characters and movie storylines into a different overarching story. Although the narrative remains as stretched and silly as ever.

Pan characters pop in and out of the movie re-enactments, telling the audience that they're looking for clues as to the whereabouts of Tinker Bell, who has gone missing.

The narrative is just an excuse for a Reader's Digest version of the most iconic scenes from the likes of "Aladdin," "Toy Story," "Frozen," "Coco," "The Little Mermaid" and "Moana." Oddly left out of the mix was "The Lion King."

Breathtaking set pieces abound, many involving silk aerials, trampolines, ramps and flexible poles. Among the standout moments are "Toy Story" army men backflipping on trampolines, Belle elevating dozens of feat off the ground in "Be Our Guest," an elevated Ariel pantomiming swimming in "The Little Mermaid" and giant puppets in "Coco."

A dazzling spectacle for all ages, "Mickey's Search Party" reinforces the notion that no matter how many "Disney on Ice" performances you've been to, you're cheating yourself if you miss this year's go-round.

For information on the tour, click here.

Studio provided review tickets.

Wednesday, October 09, 2019

"Sega Genesis Mini" Review


Building off the retro-appealing success of Nintendo's NES Classic and SNES Classic, the Sega Genesis Mini is a plug-and-play console that's preloaded with several of the most memorable games for the seminal device.

With an authentic-feeling controller, pixel-perfect 16-bit graphics and 40 games, including entries from the Sonic the Hedgehog, Phantasy Star, Virtua Fighter, Earthworm Jim, Mega Man and Street Fighter series, there is more than enough here to justify the $79 cost.

Despite the adherence to retro charm, the quality-of-life features abound. The light, slim form factor makes it easy to move around, and there's a home button that lets you trigger a save state, pick another game, then hop back into your old game to resume your session.

On the downside, the wired controller forces you to scoot up near the TV to play, just like when you were a kid, and there's no option to rewind gameplay in order to help you easily get past some of the more trying challenges of yesteryear. The ability to connect online to take on other gamers with the Sega Genesis Mini would have been a tremendously thrilling addition, but it's not included.

Of course, it can be argued that any of the perceived drawbacks are simply methods to stay true to the charm of retro gaming, when the only multiplayer was the slug-your-brother-in-the-shoulder joys and frustrations of couch co-op.

A mini time machine that zaps you back to the late 1980s and early 90s, the Sega Genesis Mini nails the modest goals it sets out to accomplish. Blast processing is back, baby.

Publisher provided review sample.

Friday, October 04, 2019

"Tom Clancy's Ghost Recon Breakpoint" Review


Moving away from traditional real-world locations, Ubisoft's Ghost Recon franchise deploys to new horizons in "Tom Clancy's Ghost Recon Breakpoint," but keeps its political commentary and believable near-future military gadgets front and center.

A sprawling, rich multiplayer-focused production, "Breakpoint" has you scurrying around for resources while clashing against human and drone adversaries. Emergent chases, tactical mindgames and pulse-pounding firefights fill out the relentless action, pushing the franchise confidently in new directions while staying true to the series' trademarks.

Set on the fictional, remarkably biologically diverse island of Aurora, the game provides ample settings for cooperative clashes.

The dev team at Ubisoft Paris borrows freely from other Ubisoft franchises to buttress its already compelling base. Wildlife and natural resources lend a "Far Cry" feel, while the open-world campaign owes a debt to the past two "Assassin's Creed" games.

While the single-player mode is robust and compelling, multiplayer remains king. The modes out of the gate provide compelling matchmaking, diverse -- albeit in a slim out-of-the-gate selection -- of maps. Microtransactions abound, but largely stick to cosmetic buffs, spurning the dreaded pay-to-win model in order to keep combat balanced.

The lush vegetation of the jungles, dizzying crags of the mountains and icy realms of the tundra throw different wrinkles into the combat dynamic, forcing you to adjust your schemes on the fly.

While the true measure of "Breakpoint" will come in the following months, during which Ubisoft Paris promises to support the initial offering with a slew of steady updates and additions, it's hard to ask for much more out of the gate than what's here.

Tactical gamers can buy in without reservations, confident that they've found their next obsession with which to clan up for the next several months. "Breakpoint" forges ahead in all the right ways.

Publisher provided review code.

PHIL ON FILM: "Joker"


For my written review, click here.

Wednesday, October 02, 2019

"Star Wars Jedi Knight II: Jedi Outcast" Switch Review


"Star Wars" games have always scattered across the spectrum between excellence and garbage, and that trend continues to this day. The advantage of being a gamer today is the advantage of cherrypicking the best of the best.

Such an example of a cherry is the recently-released remastered version of the 2002 GameCube and Xbox classic, "Star Wars Jedi Knight II: Jedi Outcast" holds up reasonably well despite plenty of expected creakiness.

You play as Kyle Katarn, a Jedi hero who takes on an intergalactic threat. At your disposal are a full range of force powers, lightsabers and blasters.

What amounts to a linear open-world shooter with enough trappings to make it seem as though it's open world, "Jedi Outcast" truly is a trip back to a galaxy far, far away. Although its continuity has been destroyed by the post-Disney takeover canon reboot, the story rings true because of the way it sticks to the fundamentals of what make up a stirring "Star Wars" tale.

Due to its age and now wacky story trappings, the game will doubtless appeal more to older gamers than youngsters, who may well find its controls and interface stale and awkward.

If you're willing to look past the rough patches and somewhat stiff controls, you may well find yourself as entranced as ever by the swashbuckling, ever-empowering thrill of wielding your light saber and force throws.

With its grand return to modern consoles, "Jedi Outcast" emerges from the shadows and is no longer a forgotten lark from the past. Its rebirth points to a new hope that other memorable moments from the franchise's past will reappear.

Combat variety and execution is where the gameplay continues to thrive the best. In the nearly two decades since the game's release, few titles have matched the level of precision and excitement found in the swordplay here. Exhilarating lightsaber battles require skill and versatility to conquer.


Publisher provided review code.

Tuesday, October 01, 2019

PHIL ON FILM: 5 Shows to Binge in October 2019



For the full post, click here.

"80 Days" Switch Review


There's something intrinsically appealing about the idea of handlebar-moustached Victorian gents making grand, globe-trotting bets. "80 Days" takes the premise and runs, rides and flies with it.

A mix of Jules Verne source material buttressed with cyberpunk trappings, "80 Days" is all about resource management, tough decisions and measured risk. Much as with the choice-driven text adventures in the 1980s version of "The Oregon Trail," your selections lead to surprising and often comical results.

Following a 2014 iOS debut and a 2015 PC port, the game makes its Switch debut, with the dev team at Inkle using the console's technology as a broad canvas to sketch out its grand plans.

Set in 1872 London, you scramble to maneuver your way across the world via numerous transportation methods. You jockey your inventory, making necessary sacrifices by leaving behind some key items while doubtlessly bringing some with you that will prove a hindrance. Along the way, you encounter a series of obstacles and setbacks that ratchet up the urgency of your bold, brash race against the calendar.

Along the way, you can encounter romance, sci-fi wonders and horros, thievery and even space exploration. There's no way to see and do all the remarkable wonders in a single playthrough, so you're encouraged to play the game again and again to explore it from different avenues and perspectives. The more you play, the more scenarios unlock. The game is designed to show you only three percent of the total available content on each go-round.

Slim and efficient and bolstered by a clean, appealing look, "80 Days" is a whimsical travelogue that stokes the flames of boldness and derring-do that personified the 19th century origins of the material. A breathless lark, "80 Days" brims with intrigue and discovery.

Publisher provided review code.

Monday, September 30, 2019

"Fight'N Rage" Review


A side-scrolling beat-em-up that recalls the glory days of "Streets of Rage" and "Final Fight," "Fight'N Rage" is a boisterous, kinetic button-masher with charm and energy to spare.

The stylized graphics from developer Sebagamesdev lend the games an anime-style feel

The fun ratchets up in three-player co-op mode, which allows you to toggle on a "friendly fire" mode that creates all sorts of mayhem, recalling the likes of "Battletoads," "Double Dragon" or -- better yet -- "Battletoads & Double Dragon."

The ability to accidentally or accidentally-on-purpose brain your pal in a tense moment adds a wild dimension to the proceedings that will have you chuckling at yourself when you let yourself fly into blind, vengeful flurries.

As the story unfolds, your choices can unlock different cut scenes and developments. The branching paths elements encourage replayability.

Unlockables abound, with new speeds, game modes and bonus characters abounding.

A blast of nostalgic glee, "Fight'N Rage is a well-calibrated, blissful blast of fist-flying antics.

Publisher provided review code.

Sunday, September 29, 2019

"Mable & The Wood" Review


As a warrior resurrected to fulfill a prophecy, you stroll through an interconnected realm in "Mable & The Wood," shaping your destiny with your choices in service of your vision. Your quest is open-ended and your path circuitous.

Triplevision Games' take on Metroidvania has a touch of "Mega Man," allowing you to take on the form and powers of bosses you defeat.

Non-lethal options abound, but the temptation to slay enemies abounds. The more you kill, the more abilities come to your disposal, but you also risk losing humanity in the exchange. The weighty take on morality lends an urgency and ups the intensity to the decisions you make.

Intense, melodic visuals meld with a haunting score and economical writing to craft a distinct experience that rewards you more in proportion to what you invest.

Occasional glitches and rough patches tend to disrupt the flow, and more direction and urgency could have given the game more of a narrative thrust. But what's here is an entrancing and creative package worthy of exploring.

Games like "Mable & The Wood" don't come along frequently. Here's hoping the game manages to find enough of an audience to give it the analysis and disucssion it deserves.

Publisher provided review code.

Saturday, September 28, 2019

"Deadly Premonition Origins" Switch Review


Back in 2010, "Deadly Premonition" released with a thud on the PS3 and Xbox 360. Initially dismissed as an awful game, it slowly gained a cult following through internet memes and fan theories. Eventually, the game cemented itself in the fabric of gaming culture as a critical achievement in offbeat humor and out-of-the-box gameplay.

Nearly a decade later, a sequel is on the horizon, and the original has gotten a remastered release on the Switch. Wisely aware that smoothing out all of the game's rough edges would have robbed it of its charm, developer Toybox games keeps many of the original flaws and idiosyncrasies intact.

The result is an expectedly mixed bag, but still a crucial component of any library for gamer with offbeat interests. Visuals that were already behind their time in 2010 look even more blocky and rough, backtracking annoyances abound, and yet the game retains every bit of its appeal. This is a clunky car that takes three times for its engine to turn over, yet still manages to get you there, giving you a joyfully bumpy ride all the way through.

You explore a bizarre town, meet its quirky characters and solve a series of interlocking mysteries that hover like a musty haze. Non-sequiturs and red herrings abound, which makes up much of the charm.

The survival horror mystery has much in common with "Twin Peaks." The village feels alive in the way most gaming settings fail to approach, swirling with culture and personality.

Expect to rely on walkthroughs to push you through the many obtuse bottlenecks that develop, but as long as you stay committed to powering through the story, there's little doubt you'll be enthralled by the multitude of dark, sardonic twists that abound.

"Deadly Premonition" is a wild one, and something that must be experiences firsthand to fully apprciate. Ever the riveting conversation-starter, the game manages to thrive in its rough-hewn, homespun state. Truly a trip, "Deadly Premonition Origins" deserves to be taken seriously, if only because it doesn't take itself seriously.

Publisher provided review code.

Friday, September 27, 2019

"Contra: Rogue Corps" Review


The "Contra" aesthetic has always played best in 2D and top-down paradigms, but struggled to blast its way into 3D. "Contra: Rogue Corps" is the latest awkward effort to shove the fist-pumping, 1980s shoot-em-up aesthetic into a more modern realm, but settles for moderate success, falling short of outright triumph.

A frenetic but slippery twin-stick shooter with attitude to spare, "Rogue Corps" gets into trouble when it tries too hard to be edgy and surprising. Developed by Konami and Toylogic, the cigar-chomping, bullet-splattering heroism has a tendency to get in its own way.

Inventive enemy types and big bads, as well as limitless ammo and easy weapon upgrades grant the game an authentic throughline that dates back to the franchise's NES and SNES heyday. The option to go it alone or via online or offline co-op enriches the experience.

Still, there's something forced and cynical about the affair. While care has clearly been put into enemy and weapon design, there's a haphazard feel to the level design that gives the game a rush-job, cash grab feel reminiscent of a quick-and-dirty mobile game.

If you're jonesing for a more authentic "Contra" experience, better options abound, including Konami's exquisite "Contra Anniversary Collection" and "Blazing Chrome," both of which dropped in the past few months.

"Contra: Rogue Corps" is something for those who look back on the old "Contra" style fondly but want to push forward into new realms. If you've got a reliable multiplayer squad, you'll have plenty of fun here. If it's a solo experience you're after, you may feel like you're firing blanks.

Publisher provided review code.

Book Report: "Theodore Roosevelt and the Making of American Leadership"

Theodore Roosevelt and the Making of American LeadershipTheodore Roosevelt and the Making of American Leadership by Jon Knokey
My rating: 5 of 5 stars

A masterful book about the building blocks that made Teddy Roosevelt into the leader he was, Jon Knokey's biography tells a rich and compelling story by focusing on his upbringing and rise to power.

Roosevelt had a genius for empathy, with a specialty for drawing together people from disparate backgrounds and points of view toward common ground. A great uniter, Roosevelt's leadership helped heal a divided nation that still bristled with resentment and mistrust in the decades after the Civil War.

Of his countless endearing qualities, Roosevelt's most appealing and convincing trait was the willingness to get his own hands dirty, sacrificing his comfort to prove his work ethic and commitment to others.

With a pirate's mentality, Roosevelt spurned the establishment and disrupted embedded processes. In accomplishing his goals, he established an end vision, then worked ferociously to destroy anything that stood between him and his desire.

In taking on the Audible edition, narrator Brian Holsopple adds a vigor and passion to Roosevelt's words and deeds that captured the essence of Teddy himself.

Bulging with exhaustive research melded with an easygoing storyteller's momentum, Knokey's writing is an exquisite match for Roosevelt's bravado and manner. His respect and admiration of Roosevelt's philosophy and life force seep through in his writing, but there's also enough distance for occasional astute criticism.

Teddy Roosevelt is clearly Knokey's favorite president, and it's nearly impossible to get through is book without Roosevelt becoming your favorite as well.

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PHIL ON FILM: "Abominable"


For my full review, click here.