Thursday, February 21, 2019

"DreamWorks Dragons: Dawn of New Riders" Review


Well, at least you can't call this game a quick and dirty movie tie-in. With backgrounds characters who have more in common with the first two films and Netflix series than the new film -- and fresh frontline protagonists --  "DreamWorks Dragons: Dawn of New Riders" is determined to be its own thing.

Exactly how worthwhile that thing ended up being is debatable.

A clumsy, awkward top-down RPG lite, the game cuts corners at every opportunity. Where you'd hope for detailed character models and varied backgrounds, you get bland avatars and a cookie-cutter, blandly linear world.

Most distracting, where you'd hope for voice acting with a cast of at least star sound-alikes, you get "Zelda"-style grunts and text windows of dialogue.

Bearing more in common with a mobile game than a robust console release, "Dawn of New Riders" does manage to craft a passable adventure once you get over the cut-rate quality of the presentation. Inventive puzzles, satisfying battles and a compelling item collection system keep you coming back for more, in spite of the rough edges.

"Dawn of New Riders" doesn't dazzle in the ways the movies do, but nor does it disappoint in the way old video game tie-ins used to. You could do worse, but you could also do a lot better.

Publisher provided review code.

Wednesday, February 20, 2019

"Unexplored: Unlocked Edition" Review


Two years after its original PC release, "Unexplored" comes to consoles in a revamped edition, accompanied by three DLC packs.

The overhead view roguelike, with procedurally generated levels, loads of items to discover and craft, as well as varied enemy types with distinct styles you need to adjust to on the fly, the game provides plenty to chew on.

A simplistic, 16-bit art style belies complex challenges. "Unexplored" is accessible from the get-go, but its cicuitrous dungeons hide multitudes of secrets and discoveries to unearth.

Although the tank-like traversal takes some getting used to, once you've adjusted to the quirks, it becomes second nature. A deep and involving RPG, "Unexplored" packs in loads of replayability, with no two runs playing out the same way. Developer Ludomotion outdid itself when synthesizing retro charm with modern aesthetics.

An especially apt mesh with the Switch in handheld mode, "Unexplored: Unlocked Edition" is the definitive version of one of the more distinctive indie gems of recent years. Don't overlook the diamond in the rough.

Publisher provided review code.

Tuesday, February 19, 2019

"Aragami: Shadow Edition" Switch Review


Lurking in the shadows, you hunt you slip undetected through courtyards, corridors and alleyways. You play a slain hero who has been summoned back from the dead, and is now on the hunto to collect fragments of his past.

After a slow start, the momentum picks up steam as it goes. The slow-moving opening is key to indoctrinating you in the rhythm and flow of the game, helping you adapt the skills you'll need to thrive later. Once things get going, you'll find yourself hooked as you sink deeper into the tale.

The dev team at Lince Works crafts a gorgeous backdrop for your exploits. Intricate challenges force you to time out your movements and attacks with precision. This is not one of the stealth-oriented games that you can go through with wanton disregard for methodical care. Make a wrong move and you'll only mount frustration.

The Switch release comes half a year after it debuted on Xbox One and PS4, arriving in a faithful port that manages to starkly recreate a console experience in handheld mode. Previously released DLC comes along, giving you the full experience at an entry-level price.

"Aragami: Shadow Edition" may not be a traditional take on the stealth game, but the breaks from the norm it delivers manage to freshen up the template enough to make the experience seem fresh and captivating. There are treasures to be had in these shadows.

Publisher provided review code.

Sunday, February 17, 2019

"Far Cry: New Dawn" Review


What happens when a doomsday cult's dire predictions turn out to be right? That's the post-apocalyptic, "Fallout"-like question that "Far Cry: New Dawn" tackles.

The discount follow-up to last year's "Far Cry 5" is set 17 years after nuclear war has ravaged society, leaving pockets of survivors to coble together the pieces. The chaos blossoms amid a "superbloom," in which a burst of flora and fauna begins to thrive amid the rubble, painting the world with bright, wild brush strokes.

Hope County, Montana is at the epicenter of the power vacuum. "Far Cry: New Dawn" tasks you to lead a loosely-knit confederacy of survivors as they scrounge for resources and territory.

True to the "Far Cry" tradition, crafting, hunting and armed capturing and control of strategic epicenters shapes your experience along the way, setting up an evolving, back-and-forth metagame as you advance through the campaign.

Expertly constructed on the solid bones of "Far Cry 5," the experience of "New Dawn" echoes the events of the last game, while also striking off in brave new directions. The reshaped American West opens up as a dark, hyperviolent reimagining of 1800s frontier lawlessness, with more than a few echoes of "Red Dead Redemption 2" coming into play in a society robbed of technology.

Bolstered with involving RPG elements, "Far Cry: New Dawn" emerges as a single-player sandbox with layers of exploration, emergent discoveries and tense, thrilling encounters. While the story elements may not quite live up to the brooding, mind-control obsessions of "Far Cry 5," what we get is a resonant sequel that does the last game proud.

It may not be quite a new dawn for the "Far Cry" brand, but there are enough twists and advancements on the established formula to keep the franchise feeling fresh and vital.

Publisher provided review code.