A game that has been elevated to legendary status since its 2001 release, "Silent Hill 2" thrived on tone, pregnant pauses and a steady deluge of psychological torture. The task of remaking the game for current consoles is a formidable challenge, but it's one that Bloober Team proves ready to tackle with fervor. The new "Silent Hill 2" feels like a full-fledged reinvention of an all but dormant classic.
Diabolically creepy from the outset, the game casts you as a forlorn traveler, haunted by devastating loss, who desperately seeks out answers in the seemingly abandoned town of Silent Hill.
To give away any more of the story would be a disservice to the sprawling, surprisingly incisive narrative, but know that your journey is a haunting, often jarring voyage into a dark night of the soul that grows increasingly bleak and horrific. A twist-filled exploration of interwoven mysteries, you have limited resources and physical abilities at your disposal to take on daunting, sometimes inescapable forces geared to make you seethe with dread.
Yup, "Silent Hill 2" is one for masochists.
That said, the march into darkness is never a slog. The sense of satisfaction in confronting not only your own fears, but a seemingly insurmountable challenge, only to develop your skills and tactical approach up to a level that hoists you to success, is hard to match. That's due to the consistent level of challenge at play, as well as the thread-pulling writing that keep you hooked enough to soldier on to the next save point.
Yup, I said "save point." The remake sticks with the old-school bugaboo that eschews the hand-holding auto-saves modern gaming has gotten us all used to. Clearly a strategic choice by Bloober Team, the presence of save points ratchets up the stakes considerably when there are no simple checkpoints to fall back on. Thus, failure costs you considerable time and often causes commensurate anguish. But that sense of failure only fuels your drive to succeed and makes it that much more satisfying to overcome the darkness both within and without.
True, many of the hokey archetypes from the original are still around. Some ham-fisted moments tend to sap away the elegance of some otherwise fascinating tale spinning, but there is also an old-school charm to the game's archaic ways. They sure don't make 'em like this anymore. To experience true horror, try booting up the original "Silent Hill 2" after experiencing Bloober Team's infinitely smoother, better-looking and sounding remake. You will wonder how you ever got by in the olden days.
"Silent Hill 2" brought a sadistic smile to my face more than once, as I was made to look like an idiot by skillful design elements and slyly effective jump scares. This is a gorgeous, ominously frustrating and ultimately indispensable adventure. Its genius is that it knows thoroughly that, when it comes to horror, less is more and insinuation is twice as sharp as explicitness.
Yup, 23 years have passes, and like the protagonist, you have still yet to escape the dingy town of Silent Hill.
Publisher provided review code.
Today, KONAMI announced that SILENT HILL 2, the anticipated remake of the 2001 psychological horror, has released on PlayStation®5 and PC via STEAM®. Developed by Bloober Team, composer Akira Yamaoka and concept artist Masahiro Ito, the unsettling town shrouded in the brooding fog is now available with enhanced visuals, sounds and gameplay from the original.
The remake also expands the areas players can explore, introduces an over-the-shoulder view, revamped combat capabilities and thrilling new cut-scenes to give new and returning players different ways to experience the game.
Konami Digital Entertainment Inc. (KONAMI) today announced SILENT HILL 2, the anticipated remake of the 2001 psychological horror has released on PlayStation®5 and PC via STEAM®. Developed by Bloober Team, composer Akira Yamaoka and concept artist Masahiro Ito, the unsettling town shrouded in the brooding fog is now available with enhanced visuals, sounds and gameplay from the original.
SILENT HILL 2 | Launch Trailer: https://www.youtube.com/watch?
Experience the guilt, grief and existential horror of James Sunderland as he explores the town of Silent Hill – the special place he and his late wife Mary used to visit –a symbolic backdrop now shrouded in fog. The remake expands the areas players can explore, introduces an over-the-shoulder view, revamps the combat system, and adds new cut-scenes to give new and returning players different ways to experience the game. What awaits in the shrouded alleyways and corridors of Silent Hill?