Phil Villarreal: Joey, we have both been testing out the waters in EA Sports NCAA Football 25 for a while now. I've been impressed with what I've seen so far. After a rough pre-launch, servers have been stable. It's always easy to find a game, and the competition is pretty intense. What has stood out to you?
Joey Greaber: This game's greatest achievement, for me, is in its presentation. Its ability to make it feel like Saturday in the fall using realistic crowd noise, passionate commentating, and iconic school band anthems impressed me, even if it was while getting dominated in an online match by someone who is likely half my age.
Phil: I like the way home field advantage dictates so much of your mentality and strategy. I found myself getting ready for a play near the goal line at Autzen Stadium, and couldn't trust my quarterback enough to sling it in the end zone. The conservative approach sometimes backfired, but you take whatever points you can on the road. I have been thoroughly enjoying my time online, but really wish there was online co-op. Anything missing from the experience for you?
Joey: I have found myself going the conservative route too, mostly by running the option or throwing short passes. I think the game needs a better create a coach system in Dynasty mode. Character creators have come a long way, but this one feels like it was carried over from NCAA 2014. Also, the character models that make up the crowd leaves a lot to be desired from a realism standpoint.
Phil: I agree with the crowd thing. I think it's an Uncanny Valley situation, where faceless crowds would have been fine, but because there is so much detail, it makes the repetition and blandness in many of the models stand out. However, I do like the ways the crowds reflect real-life whiteout situations, and the way crowd-fueled traditions made their way into the game. By the way, before we wrap up, we've got to address the most divisive thing in NCAA Football 5 - the kicking game. I still struggle with it, and that deeply affects my tactics, being a conservative player who would rather take three points on a deep drive than floor it on fourth down. Now I find myself nearly always going for it rather thank kicking when I've got the ball outside of the red zone. What about you?
Joey: It makes me feel more sympathy for real life kickers. If I am even the slightest bit offset from the center, I feel immense dread when trying to tilt my analog sticks at the correct angle. When you add in the new accuracy meter and the power meter, it just makes it even more complicated. Some of my kicks have been more wide right or left than I have ever imagined possible in a video game. I too find myself going for it on fourth down more often than not.
Phil: The unreliability factor when it comes to kicking at this level is all too real, and even though it aggravates me at times, I can see why it makes sense in a game about college football. All in all, the kicking struggles make for an interesting wrinkle in a package that is fantastic overall. As a player who gets bored slugging it out against AI, I need excellent multiplayer in any sports game, and that's what NCAA Football 15 delivers. I can only imagine the ways the game will grow throughout the season, as it reflects real-life developments in what is sure to be a wild season. Final thoughts, Joey?
Joey: I too am curious how the game will grow. I hope to see a few new modes added, such as the return of mascot mode or even the ability to replay classic moments as Madden has had over the years. Overall, I applaud EA for focusing on the little details that make college football stand out as a sport and inserting it into this game. The tradition of each program, the pageantry, it's all there.
Publisher provided codes for review.