Thursday, January 10, 2019

"Double Cross" Review


The makers of Runbow are back at it in "Double Cross," a mashup of "Mega Man" shooting, platforming, level selection and combat with a traditional side-scrolling brawler concept.

You play as an interdimensional agent who hops among planes of reality to maintain the balance of power. Harvesting a power-building resource dubbed "upgradium," you gradually build your character into a formidable force of spastic, justice-dealing destruction.

Character customization options allow you to deck out your hero with an increasingly impressive selection of offensive accoutrements, and the ability to take down levels and accompanying bosses in whatever order you choose grants a sense of freedom along with an urge to discover the ideal order to take them down.

Each level brings something new to the forefront, drastically twisting the mechanics to keep you adjusting and recalibrating your skills and techniques.

Bright, colorful and slickly paced, the peppy art design matches the freewheeling feel of the fisticuffs. "Double Cross" may or may not hit as big as "Runbow" did, but if it falls short it won't be for lack of vigor.

Those in need of a fun, slick alternative to "Mega Man 11" and the "Mega Man X Legacy" series will find a megadose of thrills here.

Publisher provided review code.

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