"We Should Talk" is a dialogue tree game that you can knock out in 15 minutes. Then you'll find yourself diving back in to replay it again and again, choosing different paths to see where you wind up.
The premise: You're a woman whose relationship with your girlfriend is on the rocks, and you find yourself at your favorite bar to mull things over. You respond to texts from her as you run into friends and strangers, making choices that could destroy or firm up your romance.
As you make your choices, you shape your character's motivation, goals, background and hangups. You base your responses on mix-and-match sentence fragments that determine your tone and delivery.
Developer Insatiable Cycle added an impressive amount of depth to the short-form premise, providing reason to come back again and again. There truly is no wrong way to play it. You can be callous and indifferent, soothing and loving, or -- like most people -- a complex, ever-shifting mishmash of inconsistency.
It's a hectic and comical joy to juggle exes, friends with benefits and creeps as you work out your home life. The levels of intelligence and heart make the writing sing with authenticity.
While the game may seem slim and inconsequential, it's a refreshing chance of pace to those who are looking for something fresh and intellectual. The psychological net the game casts dwarfs most other narratives in terms of scope, providing a fascinating dive into the motivations and demeanor in the dating scene.
Publisher provided review code.