There's no time like the cold months, especially during a pandemic, to hunker down with a deep, rich single-player RPG. "Kingdoms of Amalur: Re-Recoking" certainly fits that bill, providing an expansive and robust dive into the realm of high fantasy for a cativating tale.
The 2012 game had a solid pedigree, with leadership from the likes of author R.A. Salvatore and Todd McFarlane, and was one of the richer and better-looking RPGs of its day.
The years have started to show the frayed edges and rust, though. The menu system now seems antiquated, the load times are a little rough and the quest management system is stiff and slow.
Still, the storytelling remains top-notch, and developer Kaiko made some strides in bringing the game up to modern standards. Smooth, compelling combat and fascinating, distinctive visuals help it make a lasting impression.
That said, there is much more the developer could have done in terms of fan service and quality-of-life improvements. The project's vision was seemingly to lightly touch up a well-regarded game, with little interest in taking it to the next level or adding to the content base.
As a whole, this is the definitive version of one of the top-tier RPGs of the decade. If you haven't played "Kingdoms of Amalur" yet, this is the form with which to make your recoking,
Publisher provided review code.
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