"Angry Alligator" imagines a swampland in which gators aren't content to skulk in the background, waiting for prey to emerge.
Instead, your gator is an agile and incredibly hungry predator, dashing along and chomping everything it can. All the while, your life force is connected to a draining timer that requires you to keep eating or face starvation.
A game with more than a touch of shovelware features -- including slapdash visuals and a borderline cruel autosave system that has you backtracking after deaths far more often than is reasonable -- the game is often more fun than it has a right to be.
Think "Maneater" or "Hungry Shark World."
There is a simple satisfaction in rampaging through and munching largely defenseless creatures. While you do occasionally run into enemies that can ably defend themselves, you are usually the apex predator, and your deaths are often tied to meandering rather than annihilation.
The dev squad at GS2 Games clearly had deadlines to stick to, and prioritized moment-to-moment gameplay over the larger objectives, which are generally scavenger hunts or fetch quests.
"Angry Alligator" won't be anyone's Game of the Year, but it may just be the game they play while they're waiting for their GOTY cut scenes to pass. Like its antihero, the game ably takes a chomp out of your free time.
Publisher provided review code.