Monday, August 28, 2017

"The Metronomicon: Slay the Dance Floor" Review

From the "just crazy enough to work" department comes "The Metronomicon: Slay the Dance Floor," which blends rhythm game sensibilities with "Puzzle Quest" style RPG battles.

You lead your glam squad of dancing medieval knights, mages and sorcerers through face-offs with villains by scrolling from one party member to the next, setting off attacks by tapping face buttons in time with onscreen prompts. The truly adventurous can dust off their music game guitars to change up the control inputs.

Catchy grooves and a compelling gameplay loop give you reason to power through the story. You may have played several games that the play style reminds you of, but the end product is an amalgam of features that becomes something unprecedented in gamedom.

A steady stream of DLC packs have trickled out shortly after initial release, freshening up and expanding the content repertoire. The more of "The Metronomicon" you see, the more joyfully absurd it gets. The best way to handle it is to feel the flow and bust some moves to its sick beats.

Publisher provided review code.

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