Monday, March 19, 2018
"Assassin's Creed Rogue Remastered" Review
Back in 2014, Ubisoft snuck out "Assassin's Creed Rogue" on previous-gen consoles to appease fans who hadn't yet taken the leap to the Xbox One and PS4 generation, which got the far more ballyooed "Assassin's Creed Unity."
What might have been a perfunctory curiosity instead generated moderately more buzz than its new-gen blowout. But those who took the leap into the new frontier never got a shot at what ended up being the last "Assassin's Creed" gasp of the PS3 and Xbox 360 contingent. That has finally changed, now that "Rogue" has gotten the current-gen remaster it has always richly deserved.
Having aged surprisingly little in the 3.5 years since its release, "Rogue" chronicles an agent of the Brotherhood who becomes disillusioned, siding with the Templars, who are usually portrayed as the villains in the saga. In a narrative that might have paved the way for the Empire-centric point of view of "Star Wars Battlefront II," you weave through the blurry middle ground in the conflict between the factions, exploring rifts and sinister forces within the ballyhooed Brotherhood while evoking the strength and order of the Templars.
The core development team behind the original release is back, and the continuity shows in the smooth, polished product on which they collaborated. Taking place in the mid-18th century, the narrative guides you through a tumultuous flashpoint in the larger saga, giving you insight into historical machinations that affected the third and fourth numbered entries in the franchise.
Mixing ground stealth and sea battles, "Rogue" conjures the happy medium between the two entries confronted with "III" while overdone a bit in "IV."
A gorgeous and steadfast triumph in the "Assassin's Creed" lineage, "Rogue" continues to earn the praise it has long harvested. More than the cult classic it has been recognized as, it's high time for the game to step into the spotlight.
Publisher provided review code.