Tuesday, October 01, 2019

"80 Days" Switch Review


There's something intrinsically appealing about the idea of handlebar-moustached Victorian gents making grand, globe-trotting bets. "80 Days" takes the premise and runs, rides and flies with it.

A mix of Jules Verne source material buttressed with cyberpunk trappings, "80 Days" is all about resource management, tough decisions and measured risk. Much as with the choice-driven text adventures in the 1980s version of "The Oregon Trail," your selections lead to surprising and often comical results.

Following a 2014 iOS debut and a 2015 PC port, the game makes its Switch debut, with the dev team at Inkle using the console's technology as a broad canvas to sketch out its grand plans.

Set in 1872 London, you scramble to maneuver your way across the world via numerous transportation methods. You jockey your inventory, making necessary sacrifices by leaving behind some key items while doubtlessly bringing some with you that will prove a hindrance. Along the way, you encounter a series of obstacles and setbacks that ratchet up the urgency of your bold, brash race against the calendar.

Along the way, you can encounter romance, sci-fi wonders and horros, thievery and even space exploration. There's no way to see and do all the remarkable wonders in a single playthrough, so you're encouraged to play the game again and again to explore it from different avenues and perspectives. The more you play, the more scenarios unlock. The game is designed to show you only three percent of the total available content on each go-round.

Slim and efficient and bolstered by a clean, appealing look, "80 Days" is a whimsical travelogue that stokes the flames of boldness and derring-do that personified the 19th century origins of the material. A breathless lark, "80 Days" brims with intrigue and discovery.

Publisher provided review code.

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