Saturday, October 19, 2019
"Ghostbusters: The Video Game Remastered" Switch Review
There have been multiple awful "Ghostbusters" game adaptations, but the best one yet created is back, with proton packs charged up in order to exorcise haunting failures of the past.
"Ghostbusters: The Video Game Remastered" brings the overlooked classic to current consoles. I played the Switch version, which benefits mightily from the ability to play either at home in docked mode or on the go with native visuals and framerate intact. The game thrives as a double-barreled blast from the past.
Back in 2009, the original "Ghostbusters" gang got back together for a video game that served as a sequel to the two films, revisiting several memorable events and scenes from the films. The film hit nostalgic notes in a satisfying way that neither the 1986-1991 animated series nor the 2016 reboot could never approach.
In one of his last notable projects before his 2014 death, Harold Ramis penned the game script with Dan Aykroyd. Both lent their voices and likenesses to the game as well, joining Bill Murray and Ernie Hudson.
The actors' quips and chemistry is nearly as strong as the game as it was in the movies, making for a fascinating follow-up that bursts with fan service. The game is far more entertaining in co-op mode, but still manages to captivate as a single-player experience.
Developer Saber Interactive wisely stuck to the PS3/Xbox 360 version of the game, ignoring the inferior Wii edition.
Gone is the lackluster online multiplayer mode, which added little to the initial package and likely wouldn't have enough community backing to provide regular games had Saber bothered to include it.
Looking and playing as good on the Switch as it did the consoles of yesteryear, "Ghostbusters: The Video Game Remastered" is a welcome blast from the past, and well worth crossing your streams for.
Publisher provided review code.
Subscribe to: Post Comments (Atom)
Post a Comment