Tuesday, June 30, 2020
"Star Wars Episode I: Racer" Switch Review
When "Star Wars Episode I: The Phantom Menace" came out in 1999, it was accompanied by a frontal assault of spin-offs from the then-long dormant franchise. Most of them were as divisive and underwhelming as the movie, but the pod racer game carved out a soft spot in many a young gamer's heart.
Old racing games -- even the old "Mario Kart" titles -- tend not to hold up as well as rose-tinted rear-view mirrors, and "Star Wars Episode I: Racer" is no exception. While still enjoyable for its loads of fan-service, short bursts of whimsical competition and old-school charm, there isn't quite enough there in this port to rekindle the N64-era flame.
Whether you're dodging attacks from Tusken Raiders, jumping lava lakes or swerving to avoid opponents, there's never a dull moment on the 21 tracks provided in the game. With nearly two dozen racers to choose from, there is also plenty of variety.
The problem is, the experience is just as one-dimensional every time around the horn. While Switch motion controls add a new dimension -- albeit a frustrating hindrance rather than a steadfast enhancement -- you're left with a flashy yet uninspired "F-Zero" wannabe.
Had the dev team put some effort into some remastered graphics, added online multiplayer and lessened the annoyance of the rubber band AI, they might have had something worthy of making a hyperdrive-style jump. As it stands, this is strictly a time capsule, and one that makes you recognize that racers of 1999 may be best left to the past.
Publisher provided review code.