Monday, December 24, 2018
"Omega Strike" Switch Review
"Omega Strike" blasted its way onto the console scene in the summer, shaking up the Metroidvania concept by adding in a team of alternating character, each blessed with a particular set of strengths and weaponry. It debuts on the Switch half a year later with loads of gung-ho momentum/
You've got options to tackle every obstacle and slate of enemies, such as the block-pushing heavy, the double-jumping acrobat and the jack-of-all-trades trooper.
As with "Trine," you'll need to juidiciously select the proper hero for each task. With multiple options available for most scenarios, your options are as wide as your imagination.
Sprawling levels teem with hidden rooms, unlockable pathways forward and paradigm-shifting items that clear the way for advancement. Deciphering enemy patterns, deciding whether to run-and-gun or methodically work your way through the rooms is much of the fun.
Backtracking is an occasional burden, but retracing your path through various levels takes on fresh notes when you play as different characters. No two playthroughs are the same.
The dev team at Woblyware proves to be adept at orchestrating the Metroidvania formula to its own unique ends. "Omega Strike" is a robust, well-rounded platformer/shooter with intricate realms to uncover and explore. Made with just the right dose of 80s action flick-style cheesiness, it's a holiday treat worth sampling for Switch owners.
Publisher provided review code.