Tuesday, April 23, 2019

"SteamWorld Quest" Review

The "SteamWorld" brand has come to stand for innovation, quality and humor over the years. In games that started on the DS and spread across several platforms, they caught fire with gamers of all ages and proclivities, building up anticipation for each new release.

After two action/exploration "SteamWorld Dig" games and the strategy-oriented "SteamWorld Heist," the turn-based card battle RPG "SteamWorld Quest" is the most dramatic departure from developer Image & Form.

Set in a steampunk realm, you guide your party through an adventure that satirizes fantasy and sci-fi conventions while gradually building up an emotionally resonant story of its own.

You build your deck of attacks, spells and defense buffs through an array of 100 punch cards, gearing your toolset to the needs of the challenges that lie ahead.

Unlike some other games of its ilk, combat flows at a rapid pace, with cards serving as something like a quick menu bar that allows you to draw and deal out your attacks as rapidly or methodically as you choose.

While the leap to the new genre won't bring all "SteamWorld" fans with it from previous entries, the new horizons opened up by the entry refreshes the possibilities for the indie franchise turned mainstream success.

"SteamWorld Quest" is likely the most robust and lengthy -- if not the most replayable -- game in the sprawling franchise yet. Taking a machete to the brush standing in the way of the new path, the game opens up promising new possibilities. The future of "SteamWorld" is every bit as bright as its past.

Publisher provided review code.

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