Monday, April 01, 2019

"Stories: The Path of Destinies" Xbox One Review


In a former life, Reynardo was a swashbuckling pirate, plundering booty and making his way from port to port.

Now having reinvented himself as a hero, he makes a stand against an evil empire, using his skills in magic and combat to right past wrongs, leading a revolution.

Hacking, slashing and casting your way through gated areas, you collect and upgrade loot, expanding your offensive and defensive capabilities on the path to becoming a formidable force in this steampunk-influenced realm of airships, cannons and spells.

Three years after it released on PC, "Stories: The Path of Destinies" washes ashore on console waters.

The move from mouse and keyboard to a controller setup goes as smoothly as could be expected, with developer Spearhead Games taking cues from other successful isometric action game adaptations, including "Diablo III."

Though the combat can be rickety, and the menu system unwieldy, an earnest, well-calibrated story helps pull you through the combat and reward loop.

Satifying writing and traversal makes you feel empowered and adventurous, making the game easy to come back to session after session. Setting sail on these stranger tides is consistently engrossing.
Publisher provided review code.

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