Wednesday, May 15, 2019

"For the King" Review


The goal of "For the King" is to simulate the dice-rolling, card-flopping, miniatures-pushing exuberance of tabletop gaming.

Whether you're taking on the game's solo campaign or partaking in online co-op, it's easy to lose yourself in the cheerfully geeky trappings of the high-fantasy roguelike.

Regardless of which mode you're playing, every time you fire up a new quest you'll take on an entirely new experience, thanks to procedural map and quest generation. The overarching goal is to heed the crown's demand that you and your party rid the overrun kingdom of marauding Chaos. You take on that task via a turn-based battle system that harkens back to the classic age of top-down RPGs.

A year after the initial PC release, the game charges onto consoles with the momentum of a solid base of fans and the polish that comes after the culmination of several months of updates.

Developer IronOak game shows off a level of sparkle and polish that belies the game's indie origins. "For the King" hums with a vivacity that tabletop games may spark in the imagination, but never approach in reality.

The ambitious, game-as-service support echoes that of a paid MMO, and players can count on months -- if not years -- of a continuous stream of new events, items and enhancements.

"For the King" in its current form already bursts with excessive value for your gaming dollar, and that investment promises only to mature as you continue to play. Heavy may be the head that wears the crown, but this lighthearted game thrives with royal ambition.

Publisher provided review code.

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