Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, June 30, 2014

What Valiant Hearts Is Like


Over the past few days I've become obsessed with the game Valiant Hearts, which is set in World War I, a time of colossal human tragedy, devastating horrors and rampant fetch quests. The era was apparently filled with needy people who needed things, and you and the other characters you control (including an adorable pup I named Barky) are the only ones who can get stuff for anyone.

It's an amazing game -- my favorite of the year so far outside of Mario Kart 8 -- but it also has the tendency to stress me out. Nothing in the game comes easy. If you want to do something as simple as get a bottle of medicine to help a dying soldier, you will have to pay for that medicine, possible with an apple. Do you just find an apple on the ground? No. You will also have to pay for that apple, which will have to be looted from a corpse trapped inside a cave blocked off with steel you have to dynamite by throwing a stick through fire you create by patching up pipework via pulling a string.

So, tough times. But you feel triumphant, if exhausted, whenever you manage to solve its crazy labyrinth of fetch quests. If only the game had started in time to tell Archduke Franz Ferdinand not to get assassinated and set off a senseless conflict.

Sunday, June 29, 2014

The 10 Worst NES Games


Although the NES had its highs, giving me some of my favorite gaming memories, it definitely wasn't shy about drilling us all with stinkers at regular intervals. Here are the NES games that made me cry:

10. Wrecking Crew (Nintendo, 1985) — At least one of the crappy single-screen Mario games deserved a spot on this list, and I went back and forth between this and Mario Bros. for a while. This one won out because Mario doesn't even have the ability to jump. That's right. The character originally conceived as "Jumpman" in Donkey Kong is wearing lead shoes. And unlike Bionic Commando, he doesn't even have an arm that lets him swing across platforms. Instead, your job is to whack things with a hammer, stand around because you screwed up and now must wait for your impending death, then die.


9. Anticipation (Nintendo, 1988) — "Ya know what's wrong with connect the dots?" one producer must have said to another. "There's not enough Ouija Board in it." And hence, Anticipation was born. Billing itself as Nintendo's first board game, it asked you to pass the controller around as you took turns guessing the name of the connect-the-dots object onscreen through the tedious process of scrolling through the alphabet and e v e r  s o  s l o w l y punching in usually-misspelled guess.


8. Deadly Towers (Broderbund, 1987) — NES games were notoriously tough, but this one took things overboard. You play as a dagger-tossing prince who tries to kill impossible-to-kill creatures and find hidden shops to upgrade his equipment in order to make the creatures only slightly impossible to kill. In the ages before online walkthroughs, the only way to progress was to fail miserably for hours on end, then bang your head against the wall until you hallucinated success.


7. The Simpsons: Bart vs. the Space Mutants (Acclaim, 1991) — Back when The Simpsons was new, I begged my parents for anything with Bart's face on it, and convinced myself that the crappy t-shirts, this game and The Simpsons Sing the Blues cassette tape were all amazing. Hindsight shows us the error of my ways. The brawler-style side-scroller has almost none of the charm as the far better arcade game. Awful controls ensure constant death, not only of your character but your patience.


6. Track & Field II (Konami, 1988) — If there's one way to simulate the abilities of Olympic athletes, the developers figured, it was the pounding of the A button until your skin starts to peel off. No matter whether you choe triple jump, canoeing, pole vault or any other of the events, your job was to pound that A button to build up your power level. If you had the NES Max or Advantage controllers, the game was way too easy. If you used a regular controller, it was impossible.


5. Zelda II: The Adventure of Link (Nintendo, 1988) — Throwing away most everything that made the original Zelda great, the slapped-together follow-up finds a tiny Link doll waddling through a needlessly huge overworld, only to transform into a spindly doofus who hops through side-scrolling levels when he's confronted with a monster or enters a town or dungeon. One of the few likenesses to the original this bastard child keeps is its insistence on stopping you from progressing unless you dig up items cruelly hidden from you in places you'd never think to look.


4. Urban Champion (Nintendo, 1986) — The one-on-one fighter is all about punching, blocking and avoiding falling down a sewer while dodging flower pots dropped by people who must be annoyed you couldn't find anything better to play. Your opponent never changes, you can never move on to a more interesting background and there are no special moves or even much strategy to put into play. I'm pretty sure this game was made in 10 minutes on a dare.


3. Bill and Ted's Excellent Video Game Adventure (LJN, 1991) — One way to make your game last longer is to make item you need to advance impossible to find. Bill and Ted's goes a step farther by filling each level with crazed enemies you have to avoid, giving you no time to look for stuff. Each level has a historical figure you need to find and draw into your time machine with you with one of these un-findable items by switching between two heroes stuck in parallel timelines. The game confused me on so many levels.


2. Teenage Mutant Ninja Turtles (Konami, 1989) — No game inspired as much controller-slamming rage as this brutal side-scroller. Memories of the water-set disable-the-bomb level still creep into our nightmares, and thoughts of tangling with the ridiculous bosses still makes us shudder. This brutal dream crusher was available on the Wii's Virtual Console but was yanked a few years ago. The official reason for the disappearance was "licensing issues," but I'd like to think Konami was just trying to act in the best interests of gamers everywhere by refusing to let this beast torture them any longer.


1. 10-Yard Fight (Nintendo, 1985) — I'd forgive an ancient football game for the inability to include the proper number of players on the field, but it's tougher to overlook forgetting to include things like correct scoring and plays. This rugby-like abomination avoids a soundtrack in favor of the repetitive sounds of players' footsteps and dives. Kickoffs bizarrely pit a 5-player defense against an all-but unstoppable 9-player return team. Things get easier for the defense should it be lucky enough to somehow tackle a ball carrier, because the offense is limited to a triple-option attack that gets fewer points depending on how long it takes to score. I remember being all giddy about getting to play football on my NES, only to be crushed that there was nothing close to football in the game.

Monday, July 12, 2010

Best Video Games Of The Year So Far

1. Tecmo Bowl Throwback

2. Red Dead Redemption

3. Heavy Rain

4. Picross 3D

5. God of War III

6. Alan Wake

7. Super Mario Galaxy 2

8. Bayonetta

9. No More Heroes: Desperate Struggle

10. Darksiders

11. Mass Effect 2

12. Super Street Fighter IV

13. Blur

14. Metal Gear Solid Peace Walker

Wednesday, May 26, 2010

Dogs Look Too Much Like Coyotes

My biggest problem with the amazing Wild West cowboy game Red Dead Redemption is it's too tough to know whom to kill. Early in the game there's a mission that rewards you for capping as many coyotes as possible in order to stop them from eating all the chickens or whatever. When you shoot them the game gets all happy and congratulates you and you feel like the son John Wayne and Clint Eastwood might have had together.

So I was riding around a town last night and thought I saw a coyote, so I thought I'd do the right thing and shotgun its head off. I did so, surprised that the coyote hadn't tried to make a break for it, then was chastised by the game for killing a regular dog and told that I had lost 50 honor. I think the last time I lost that much honor is when I peed my pants in second grade.

Also, I ran into a similar situation when I encountered two men bickering over a treasure map. The game told me to protect the treasure hunter, so I assumed the non-treasure hunter was the guy in the black hat, being that such a hat color usually indicates malfeasance in this genre. I headshotted him and the other guy started running off with the treasure map rather than ambling over and thanking me for saving his life. So of course I had to kill him and take that treasure map, which I could make heads nor tails of because it was apparently written in crayon, with obtuse symbology that I'll have to either decipher or not at some point later on.

So basically I just go around killing whatever for no apparent reason, just as I do in all video games. God will sort 'em out I guess.

Friday, April 16, 2010

Sniping In Video Games Is One Of The Most Awesome Things Ever

Sniping in video games is basically my favorite of all activities in life. It's incredibly fulfilling on many levels. It's incredibly fun to crouch far away, watching your enemies mull about, not realizing what's coming. Then you get your gun out, zoom in on the unsuspecting marks and decide which one to send to digital hell first.

Popping the first one, watching the pretend blood spurt out of the neck to make a mini-geyser where the head used to be, is phenomenal. Then seeing everyone freak out and scurry, and then raining death upon them as well, is sublime.