Monday, June 18, 2018

"Ink" Review


"Ink" makes a splash buy letting you romp your character through invisible levels, splattering paint everywhere to clear your path.

Taking cues from "De Blob," "The Unfinished Swan" and "Splatoon," "Ink" sets you loose on an invisible obstacle course, using trial and error to splash paint on your surroundings, allowing you to see what course you need to take after you respawn.

A game that will drive perfectionists and speedrunners crazy, "Ink" forces you to accept continuous failure and incremental improvement. The methodical pacing works to its advantage, allowing you to appreciate the intricacies of the levels as you make your way through them.

Complex puzzles prevail across each new challenge, tasking you to dispatch enemies, use double jumps and wall jumps to wend your way around and below choke points and cull your momentum in time to make it through the goal door to move onto the next stage.

Designed to be played in short bursts, "Ink" justifies its challenge with reward. Making a mess of a blank slate and overcoming stubborn obstacles with newfound savvy and strategy never loses its draw.
Publisher provided review code.

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