Sunday, November 11, 2018
"GRIP: Combat Racing" Review
A revved-up arcade racer that's fueled on the understanding that assaulting your opponents is more fun than breezing past them, "GRIP: Combat Racing" is "Mario Kart" by way of "Twisted Metal."
Choosing from among 15 cars decked out with armor, as well as upgradeable arsenal capabilities, you take to circuits of nearly two dozen tracks teeming with environmental hazards, wild jumps and inhumane turns, many of which have ledges designed to knock your rivals over.
Caged Element Inc. not only has the know-how to craft a rock-solid racer, complete with highly-calibrated balance, immense replayability and a stacked upgrade system, they also have conjured the special sauce to tie it all together, making the cohesive hole greater than the sum of its parts.
As solid as the standard racing is, the atmosphere truly shifts into overdrive in multiplayer. "GRIP" is a game geared for mayhem, and the satisfaction of blasting away AI bots can't come close to comparing against the unadulterated glee of reigning doom upon a real-life foe.
True to the spirit of a garage tinkerer, the game is nearly as much fun off the track, with loads of customization options available to get your ride looking and riding its best. Hints of the likes of "Forza" and "Gran Turismo" abound, without the requisite slate of tweaks that are there only for show, and have little results on the track.
While more vehicles, weapons and tracks could lift the game to an even higher plane -- expect plenty more of each in DLC on the horizon -- the base package that "GRIP: Combat Racing" ships with already feels feature-complete, and is enough to keep you occupied for countless hours of staying up way too late trading paint and projectiles with your combat racing frenemies.
Publisher provided review code.