Sunday, November 11, 2018
"Home Sweet Home" Review
Now that standby franchises such as "Silent Hill" and "Fatal Frame" have seemingly gone dormant, it's up to indie developers to fill the gap in the horror genre. Developers are rewarded for taking chances, shaking up formulas and leaning hard into experimentation.
Sometimes the results are wild successes, but oftentimes, as with "Home Sweet Home," they're decidedly mixed.
Based on Thai mythology, "Home Sweet Home" strives for violent jump scares that punctuate a creeping sense of dread. Packing its share of off-putting atmospheric fright into its diminutive package, the team at Mastiff has created a game with moments that stick with you when you step away from the console, left in the dark to mull over what you've experienced.
They've also generated a game that's so frustrating at times that you think twice about whether or not you'll come back for more.
It's become en vogue to ratchet up the difficulty level to draw comparison to the likes of "Diablo" and "Dark Souls," but there's a blurry line between effective and fair punishment and outright negligence. The controls and camera tend to be as difficult to contend with as the foes.
While "Home Sweet Home" is worthwhile for those who want to flip off the lights, lose themselves in the convoluted fiction and get their hearts racing, gamers who demand more cohesion and polish may want to avoid the freak show altogether.
Publisher provided review code.
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