Wednesday, October 17, 2018

"Lego DC Super-Villains" Review

Being bad in the Lego-fied DC Universe feels oh so good.

"Lego DC Super-Villains" tells an irreverant, satirical tale that hits all the right action comedy notes, appealing to adults and kids alike throughout an endearingly sardonic tale worthy of one of the DC Lego films. Any sense of series fatigue wears away quickly as the crackling pace gets underway.

Probably the best-looking, smoothest-controlling Lego game to date, "Lego DC Super-Villains" recaptures the freewheeling magic of the "Lego Batman" games, which are generally seen as the series' high point.

The plot is loosely based on the "Suicide Squad" concept. Making a deal with authorities to shave some time off your sentence if you can put a gang of mysterious new superheroes in check, you go on a journey of shattered bricks and assumptions. Nearly every notable DC bad guy makes an appearance, complete with an impressive array of special abilities.

You join in on the fun by creating and naming your own character, who goes along for the ride as Solomon Grundy and some fellow roustabouts venture to break others out of prison. You find yourself at odds with police quite often, forcing you to shatter them into tiny pieces. It's an unorthodox move for the usually law-respecting, kid-friendly franchise, but a necessary lapse in morals if you're going to step inside the villainous perspective.

Puzzle-solving remains challenging, but an in-game hint system helps you out of jams without forcing you to retreat to online walkthroughs. Scads of unlockables keep you coming back for freeplay playthroughs. The purse sense of anarchic bliss that comes with romping through the twisted take on DC archetypes is also a major part of the draw. This is a game that puts the "super" in "super-villain."
Publisher provided review code.

No comments: