Wednesday, October 10, 2018

"Vampyr" Review

"Vampyr" sinks its teeth into a fascinating concept. As a streetwalking creature of the night who stalks the alleyways of 1918 London, you are a threat to everyone you encounter. And in many ways, you are more of a threat to yourself than any of your adversaries.

You can give into your urges and take the easier way out, upgrading your skills by indulging in your thirst for blood and power. Or you can make things harder on yourself by avoiding killing those who stand in your way and enhancing your abilities by taking the non-lethal options.

The game dropped in June, but has been reborn with its latest update, which adds two new difficulty modes, making the game both more accessible and more challenging, depending on the amount of bloodlust that courses through your cold veins.

Those who just want to appreciate the writing and visuals, without letting the stress of combat get to them, can take on Story Mode, which requires minimal skill to make your way through the dark, engrossing saga.

Hard Mode, on the other hand, grants you less experience from straight-up kills, forcing you to "embrace" -- sucking the blood out of victims -- in order to make your character more viable.

No matter which way you choose to take on "Vampyr," there is a rich tapestry to enjoy. Developer Dontnod is at the peak of its skills, delivering and refining a masterful, largely unsung think piece on the burden of monsterhood. The latest update pumps some new life into its undead saga.
Publisher provided review code.

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