Saturday, November 04, 2017
"Call of Duty: WWII" Review
Activision's ongoing global offensive mission with the "Call of Duty" series is to keep introducing new facets to global combat. After years of pushing technology forward until it finally went full sci-fi last year with "Infinite Warfare," the publisher got the point that what was old became new again. Hence, back to the well with the suddenly refreshing concept of the World War II FPS with "Call of Duty: WWII."
The series built on combat in the European theater returns to its roots, and the campaign is a "Battlefield One"-inspired best-of hit list from World War II, starting with a hellacious take on D-Day. The combat is fluid and gritty, and all the more impactful because it holds back from gratuitously over-the-top set pieces, scaling down to an intimate look at one infantry man's scampering to survive the storming of Omaha Beach, a scramble to clear out five bunkers and eventually drag a wounded ally to safety under fire. Gritty, intense realism pulsates every note, making you feel as though you are genuinely experiencing the war in a way the early 2000s games never managed or even earnestly attempted.
Multiplayer remains the main draw for a colossal contingent of casual beer and energy drink chugging gamers, as well as e-sports participates in training. The biggest change of pace comes here, where standard wall-running, jetpack-aided double jumping and drone-hawking are gone in favor of old-school, cover-to-cover stop-and-pop hunting.
Whether the change-up maintains the interest of stream viewers and all-night players remains to be seen, but the mechanics are balanced and sound, with intricate, well-designed maps making the experience calibrated with precision and thought. A new, camp-based hub system adds some sense to the multiplayer oeuvre, adding some wandering downtime reminiscent of the "NBA 2K18" career mode hub world by allowing you to wander around to scout for upgrades, weaponry and other players you can squad up with.
The third facet of the three-in-one game -- the concept that continually makes "Call of Duty" games one of the better values in the annual release spectrum -- is Nazi Zombies, which continues to carry the spiritual torch of "Left for Dead." That mode always works best in cramped quarters, and the better maps here are the ones where you can hear the undead menace lurking around a corner and need to ration out your ammo in order to avoid getting into a melee struggle with multiple creatures. A refreshing palate cleanser that will never be the main draw, the mode continues to fulfill its orders dutifully.
Overall, the "Call of Duty: WWII" package feels like a bold, fresh move for the franchise by returning to basics and nailing them. Where it goes from here is anyone's guess, but the state of the "Call of Duty" nation for now remains fierce.
Publisher provided review code.
Friday, November 03, 2017
".hack//G.U. Last Recode" Review
Celebrating the 15th anniversary of the obnoxiously named yet deceptively fascinating cyberpunk JRPG series, ".hack//G/U. Last Recode" compiles the PlayStation 2 trilogy in sorely needed remastered versions, also adding the long-awaited fourth game, subtitled "Reconnection."
The ".hack" games were always visually strong, but shine like never before in HD. The old RPGs take on a new life, playing like the interactive anime they were always meant to be.
The convoluted, self-important trappings are still every bit as gleefully dorky and shamelessly inspired by the likes of "The Matrix" and its own antecedent, "Ghost in the Shell." You play as Haseo, a heroic hacker who is steeped in fantasy tropes. The blend of deep-dive cyber sci-fi dystopian projections with 1990s coding nomenclature makes for an oddly compelling blend.
Sticking with the hacking motif, there is also a new "cheat mode" that allows you to just watch the story and disregard all the combat and inventory maneuverings. Those who take on the games the old-fashioned way will find them much more easier to navigate than before, thanks to a streamlined interface and save system that brings the franchise up to modern standards.
The ".hack" games have always been geared toward an insular crowd, but "Last Recode" is a genuine attempt at making the series accessible to the masses." It's an unexpected treat to have the entire series to date rounded up in a single tight, well-calibrated package. ".hack" has been hacked, and the JRPG scene is all the better off for it.
Publisher provided review code.
Thursday, November 02, 2017
"Bubsy: The Woolies Strike Back" Review
It's been more than two decades since the wannabe Mario and Sonic platforming hero Bubsy graced consoles, but he's back in the retro throwback adventure "Bubsy: The Woolies Strike Back," which plays like a Genesis, Super Nintendo or Jaguar title.
That's a compliment, sorta.
Like "Sonic Mania," Bubsy sticks to its wheelhouse. Running from side to side, you bust through barriers, snatch up tons of collectibles and dash-jump your way above towering obstacles. Unlike "Sonic Mania," there is not as much of an iconic feel to strive for. Bubsy was always an also-ran, and for good reason. There was little to distinguish the goofy character from scores of his platforming contemporaries, which is why he disappeared to little sorrow.
Developer Black Forest Games stays true to the Bubsy formula rather than trying to shoehorn the character and concept into modern trappings. The result, for better and worse, is vintage Bubsy. Meaning it's frivolous and forgettable. On the plus side, there are few platformers nowadays for Bubsy to get lost in the shuffle among, making this new adventure feel somewhat refreshing.
It's hard to imagine this long-distance sequel reigniting the franchise, though. It may well be another 21 years until we see another follow-up.
Publisher provided review code.
That's a compliment, sorta.
Like "Sonic Mania," Bubsy sticks to its wheelhouse. Running from side to side, you bust through barriers, snatch up tons of collectibles and dash-jump your way above towering obstacles. Unlike "Sonic Mania," there is not as much of an iconic feel to strive for. Bubsy was always an also-ran, and for good reason. There was little to distinguish the goofy character from scores of his platforming contemporaries, which is why he disappeared to little sorrow.
Developer Black Forest Games stays true to the Bubsy formula rather than trying to shoehorn the character and concept into modern trappings. The result, for better and worse, is vintage Bubsy. Meaning it's frivolous and forgettable. On the plus side, there are few platformers nowadays for Bubsy to get lost in the shuffle among, making this new adventure feel somewhat refreshing.
It's hard to imagine this long-distance sequel reigniting the franchise, though. It may well be another 21 years until we see another follow-up.
Publisher provided review code.
Wednesday, November 01, 2017
"Monopoly for Nintendo Switch" Review
Like "Tetris," a "Monopoly" adaptation seems to work its way onto just about every console in existence. But never has there been a more appropriate fit than on the Switch.
Ideal in the underutilized-by-other-games Tabletop Mode, in which players set the tablet up on a kickstand and either both assume a JoyCon or pass it back and forth, is more of an ideal electronic version of the game than any I'd seen. "Monopoly" is one of the greatest board games, but its cumbersome setup and cleanup make it a pain to play. Video game versions have always been awkward fits. The Switch solves both problems, making it a joy to play against local competition or online.
The usual slate of adjustments are available. You can play streamlined versions of games, adapt your own house rules or stick with the standard setup. The only barrier to marathon sessions is the Switch's battery life. But a group who has played the game for the three hours or so it will take to drain the battery will probably be ready for a break at that point anyway.
What's more important is that people will be willing to play it again once the system has juiced up again. The same isn't true for that sad, dusty "Monopoly" box hiding out in your closet.
Publisher provided review code.
Tuesday, October 31, 2017
"Disneyland Adventures" and "Rush: A Disney Pixar Adventure" Remasters Review
Released and developed at the same time but available separately, two promising Xbox 360 Kinect-enabled Disney games that never quite caught fire get new life on the Xbox One as part of its PC-compatible Play Anywhere initiative.
Even better, both games -- "Disneyland Adventures" (2011) and "Rush: A Disney Pixar Adventure" are freed from the shackles of Kinect. Full controller support lets you play with standard stick and button controls rather that voice and motion gimmicks that were meant to make the games more intuitive to play but ended up turning them into slogs.
Purists who are still rocking a Kinect can use the peripheral to control the games. And because the Xbox One version was far superior to the Xbox 360 device, those gamers will find the experiences far more playable than they did on last-gen.
Both games looked excellent to begin with so whatever visuals were remastered are barely noticeable. Both games burst with fan service, even if "Disneyland Adventures" is little more than a glorified commercial for the theme park.
You choose to play as a boy or girl who runs through Disneyland alone, serving fetch quests for characters, gobbling up collectibles and taking on levels based on rides. Convincing scale and intricate detail that matches Disneyland's layout down to the churro stands is enough to help scratch the itch of Disneyland junkies who need a fix of the Happiest Place on Earth.
"Rush" is less a virtual brochure than it is a traditional platformer. The worlds of "Toy Story,: "The Incredibles," "Cars," "Up" and "Ratatouille" collide, with characters and settings from each game blending in a cohesive adventure that ties together the films' universes in far less complicated ways than the universal Pixar fan theories that abound. Like "Disneyland Adventures," the removal of Kinect is addition by subtraction, allowing players to take on the content as it was originally envisioned, if not executed.
Publisher provided review code.
Friday, October 27, 2017
"Earth Atlantis" Review
The most eye-catching quality of "Earth Atlantis" is its art style, which is meant to resemble a living sketchbook influenced by "20,000 Leagues Under the Sea" fever dreams. Giving you control of a weapon-equipped submarine, the game tasks you to navigate through hidden depths teeming with sharp, destructive obstacles and hostile seal creatures.
The Switch exclusive -- which has been granted a rebirth of sorts thanks to an update that fixed many previous problems -- is part of the flood of indie gems that have given Nintendo's handheld/home console hybrid so much momentum as of late. The side-scrolling action is an ample fit for the handheld mode, with mission design geared toward on-the-go play.
With deceptively simplistic gameplay that echoes the level design in that it reveals hidden depths and nuances the longer you play, "Earth Atlantis" proves to be a welcome palate cleanser in between meatier first-party offerings. Sure, you may by the Switch for "Breath of the Wild" or "Super Mario Odyssey," but it's games like this that will keep the system as our on-the-go go-to.
Publisher provided review code.
"Slayaway Camp: Butcher's Cut" Review
Like a demented version of the "Professor Layton" penguins on ice lake puzzles, "Slayaway Camp" tasks you to plan out your moves in advance, sending your character in a primary direction on a grid, unable to stop until you meet an environmental block.
The twist is that you're a psycho killer, stalking unwitting campers, counselors and security guards. "Slayaway Camp" -- newly released on PS4 after starting off months ago on PC -- tasks you to take them out in as few moves as possible -- in moves punctuated by comically detailed scenes of "Minecraft" graphics-executed gore -- then escape into a demonic vortex.
Levels are compartmentalized as scenes from VHS slasher flicks, which conveniently allow you to be kind and rewind at will in order to take part in necessary trial and error without the pain of having to restart fresh. Do particularly well on a level -- including executing a button press timed to a slider to pull off a finishing move -- and you'll accumulate enough in-game currency to buy enhancements at the store.
Always giving you a reason to come back for more and build off your past successes and hone your strategic thinking to ace each scene with maximum efficiency. The trappings of 80s horror tropes sweetens the deal, making one of the better puzzle games in recent memory even more of a killer.
Publisher provided review code.
"Just Dance 2018" Review
"Just Dance" justifies its annual release pattern not only by cranking out fresh music and choreography to keep up with the times, but by drastically adjusting its formula year to year, giving players more ways to bust moves to their favorite songs.
"Just Dance 2018" ups the ante by making major strides in online play. You can join massive, worldwide dance competitions at any time, with randomized tracks that assign you to a crew and reward you for nailing coordinated moves. Feedback is instant and constant. In between each session you see your spot on the leaderboard, as well as your cumulative score. The additions are alluring inducements to keep you coming back day after day to strut your stuff.
The song list is a little light, at 37 tracks, but strong. Of course "Despacito" is there, and there's also Ariana Grande's "Side to Side" and Lady Gaga's "John Wayne." There are also less obvious choices, including entries from Psy, the Sunlight Shakers and Wanko Ni Mero Mero.
Eschewing the need for cameras, onscreen prompts suggest you use your phone as the motion tracker. I am still a sucker for its Xbox One Kinect integration. Despite Microsoft long since having given up on the peripheral, "Just Dance" remains fully committed to its integration, and this is one of the few games -- perhaps the only 2017 release -- that actually sticks to the old "Better with Kinect" credo.
An unmitigated joy year after year, "Just Dance 2018" is, as expected, the best version of the game yet and a must-buy for those who've got the beat, or at least pretend like they do.
Publisher provided review code.
"Gran Turismo Sport" Review
"Gran Turismo" games have always been for extreme gearheads who eschewed the frills and hand-holding of arcade-style racers in favor of gritty, brutal realism. The sacrifice came in the form a spartan menu system and unforgiving progression system.
While "Gran Turismo Sport" eases some of the harsh barriers to entry of previous games, the old "GT" bones remain in place. This is no game for tourists, or, if you will, drive-by fans. A rich, immensely detailed driving experience that takes on several disciplines and unloads near-limitless customization options, "Gran Turismo Sport" is a ritzy steak dinner for Sony driving fans who have been waiting patiently for the franchise to emerge onto the PS4.
Optimized for 4K TVs equipped with HDR capabilities, "Gran Turismo Sport" is as insanely sexy looking as it is committed to replication the real-life feel of the road. A genuine, obsessive love of automobiles courses through every pixel of the game, starting with a possibly tear-inducing opening montage that hop-scotches through the history of competitive racing.
The built-in tutorial system wisely holds you back from jumping into the online fray at the beginning, forcing you to take on a series of time trials and simple races in order to build up your experience points to unlock online competition. Everything you do on the road contributes to your progression, allowing you to unlock new rides, customization options, tracks and circuits.
Anything but fuel for the "Mario Kart" crowd, "Gran Turismo Sport" is likely the game that a sizable cadre of players have been waiting for to take the PS4 plunge, as well as deck out their living room with a 4K HDR set. A stunner in visuals, gameplay and content depth, it's a complete package that proves to have been well worth the wait.
Publisher provided review code.
Thursday, October 26, 2017
"Knowledge is Power" Review
Sony's line of PlayLink games are geared to open up your living room to mass multiplayer without the unrealistic requirement of buying several controllers.
"Knowledge is Power" is a simple yet insanely fun trivia game that accomplishes the feat by letting several players link up using their cell phones to answer questions.
Competition is the name of the game here, and the developer took a shortcut by eliminating AI competition. That makes the game a solely player vs player affair, which won't even let you past the intro screen unless multiple people download the app and connect to the game. Families with cell phone-free children can use tablets as a workaround.
The categories and questions available provide a wide range of general knowledge, making the game sort of a "Jeopardy" lite. The interface is visually appealing and there is enough variety to keep things from repeating too often.
A solid ice breaker for awkward acquaintances and excellent way to share a baseline interactive competition for a group of friend or family members, "Knowledge is Power" is a welcome addition to the PS4 lineup that's hopefully a sign of further cheap, accessible efforts to come.
Publisher provided review code.
"Singstar Celebration" Review
After a lengthy hiatus, PlayStation stalwart "Singstar" finally makes its return to the PS4 for the first time since "Singstar Party." The new game wisely integrates PlayLink functionality, letting up to eight players use their phones as mini karaoke machines to join in embarrassing performances.
Although the opening track list is on the skimpy side, with only 30 tracks to get you going, there are hundreds more available to stream and download for a price. The business model seems to be to make you get sick of the included tracks due to repetition so that you will cough up extra dough to enjoy yourself. At least the $20 price point makes the initial investment easier to handle than previous games, which cost $40 or more.
The phone integration is a game changer, freeing you from the old wired microphone setup. If you use the PlayStation Camera, you can record your performances and upload them to Facebook or Twitter to share your tone-deaf exploits.
An enjoyable budget party game that works better in short spurts than it does marathon sessions, "Singstar Celebration" marks a savvy new turn for a longtime favorite.
Publisher provided review code.
Although the opening track list is on the skimpy side, with only 30 tracks to get you going, there are hundreds more available to stream and download for a price. The business model seems to be to make you get sick of the included tracks due to repetition so that you will cough up extra dough to enjoy yourself. At least the $20 price point makes the initial investment easier to handle than previous games, which cost $40 or more.
The phone integration is a game changer, freeing you from the old wired microphone setup. If you use the PlayStation Camera, you can record your performances and upload them to Facebook or Twitter to share your tone-deaf exploits.
An enjoyable budget party game that works better in short spurts than it does marathon sessions, "Singstar Celebration" marks a savvy new turn for a longtime favorite.
Publisher provided review code.
"Assassin's Creed Origins" Review
"Assassin's Creed" games have served as some of the most effective history lessons in the gaming era. Over the past decade, the multimedia historians at Ubisoft's plethora of studios have whisked gamers to such fascinating social tinder boxes as the ancient Middle East, the Renaissance, Industrial Revolution London and the French and American Revolutions.
Ancient Egypt was always a long-sought dream of fans, and "Assassin's Creed Origins" shows why it was wise for developers to wait so long to grant the wish. The technological advancements shine through in the breathtaking sweep of the age of Pharaohs and pyramids, and it's tough to fathom a previous dev team having managed to tackle the Ptolemaic era with such breathtaking confidence.
Playing as Bayek, a steadfast warrior willing to stand up to the authority of the Phara, and oh's rule. As usual with characters in the series, Bayek is an ace at parkour, wire walking and leaps of faith, as well as sharpening his instincts with an Eagle Vision-like modifier that opens up hidden items and passageways. He can summon camels as mounts at will, commandeer canoes to row down rivers and control a bird of prey to run aerial recon.
Packed with side quests, collectibles and crafts to use to upgrade and hone your skills, the realm of "Origins" is a literal sandbox begging to be roamed and excavated. The sense of time and place is all-encompassing, truly making you feel as though you are living and working in the era. Hardships of slaves and underclass surround you, and opportunities to roam, seek and undermine your enemies via stealth, brute strength and sedition surround you.
The lack of multiplayer is no loss at all. Combined with the extra year in development left by a gap in the previous annual release schedule, the focus on providing a spectacular and engrossing single-player experience pays off in impressive detail and a soaring sense of liberation.
The appropriately titled "Assassin's Creed Origins" works as a fresh start for a series that had flirted with going stale. The present and future of the franchise now seem as bright and promising as its monumental past.
Publisher provided review code.
Ancient Egypt was always a long-sought dream of fans, and "Assassin's Creed Origins" shows why it was wise for developers to wait so long to grant the wish. The technological advancements shine through in the breathtaking sweep of the age of Pharaohs and pyramids, and it's tough to fathom a previous dev team having managed to tackle the Ptolemaic era with such breathtaking confidence.
Playing as Bayek, a steadfast warrior willing to stand up to the authority of the Phara, and oh's rule. As usual with characters in the series, Bayek is an ace at parkour, wire walking and leaps of faith, as well as sharpening his instincts with an Eagle Vision-like modifier that opens up hidden items and passageways. He can summon camels as mounts at will, commandeer canoes to row down rivers and control a bird of prey to run aerial recon.
Packed with side quests, collectibles and crafts to use to upgrade and hone your skills, the realm of "Origins" is a literal sandbox begging to be roamed and excavated. The sense of time and place is all-encompassing, truly making you feel as though you are living and working in the era. Hardships of slaves and underclass surround you, and opportunities to roam, seek and undermine your enemies via stealth, brute strength and sedition surround you.
The lack of multiplayer is no loss at all. Combined with the extra year in development left by a gap in the previous annual release schedule, the focus on providing a spectacular and engrossing single-player experience pays off in impressive detail and a soaring sense of liberation.
The appropriately titled "Assassin's Creed Origins" works as a fresh start for a series that had flirted with going stale. The present and future of the franchise now seem as bright and promising as its monumental past.
Publisher provided review code.
Wednesday, October 25, 2017
"Hidden Agenda" Review
Fresh off the runaway success of "Until Dawn," Supermassive Games continues to redefine the adventure game with "Hidden Agenda," a novel crime thriller that lets multiple players use their phones -- via the new PlayLink system -- to guide protagonists through grim investigations.
You connect your phone to the system and use a touch screen to move a cursor onto screen prompts to vote on decisions at key times. "Hidden Agenda" turns into a playable film, with incredibly lifelike graphics -- most notably the facial animations, which push current-gen technology the way Quantic Dream did for the PS3 with the likes of "Heavy Rain."
In between voting sessions, you also scan the screen for clues in the manner of hidden object games, boosting your opportunities as you continue along branching paths.
What could come off as a cheap, hackneyed gimmick excels because of the motion capture performances and writing. "Hidden Agenda" is an absurdly good deal for its budget price, and a gleaming pre-Holiday surprise for an otherwise lackluster PS4 first party lineup. Don't sleep on this one.
Publisher provided review code.
Tuesday, October 24, 2017
Book Report: Pride and Prejudice
Jane Austen set the template for the romantic comedy with her trio of Pride and Prejudice, Sense and Sensibility and Emma. Pride and Prejudice is the prototypical girl meets jerk, jerk falls for girl, girl rejects jerk, before falling for him after he shows his persona is just a rough exterior meant to preserve his sweet inner nature.
This one in particular reads like a diary originally written in first person but transposed into third. She is all about telling rather than showing, describing and projecting Elizabeth's innermost thoughts rather than letting them play out via manner and dialogue.
Austen is an elegant writer, and excels best at braiding the intricacies of courtship and manners while prodding at the underlying ugliness of people pretending to be prim and proper. Her extreme wordiness is tiring, though, and slows her ability to tell her story. That's why most movies based on her work play better than her prose.
"Numantia" Review
"Numantia" is a game for those who toiled away nights in "Advance Wars," "Might and Magic" or "Civilization" games. With hex-grid, turn-based strategy tempting you to truck through one more turn that turns into endless turns, it's a fevered, addictive experience that enraptures you, taking you into its overlooked historical era.
Set in ancient Rome, the rebellious colony of Numantia is attempting to overthrow their Roman Republic overlords. You can play as either the side that sees itself as freedom fighters or that of the Roman peacekeepers, engaging in fortified battles to take over key chokepoints and resources to out-think and out-maneuver the enemy into submission.
With a saga that plays out for more than 20 years, you take control of a twisting narrative that bends to your successes and failures on the battlefield. Controlling 30 units with diverse capabilities, you decide offensive or defensive postures, how to utilize specialized ranged units and weighing short-term risks vs. long-term advantages.
Spanish developer RECOtechnology a breakthrough, marking one of the most impressive achievements of its country's fledgling indie game scene. "Numantia" proves that while turn-based strategy may be out of fashion, it remains as relevant as ever if executed with the proper enthusiasm and precision. Here's hoping the developer works the hex grid of game marketing to make a lasting impact.
Publisher provided review code.
Friday, October 20, 2017
Monday, October 16, 2017
"South Park: The Fractured But Whole" Review
Comedy games pretty much weren't a thing before Trey Parker and Matt Stone started making "South Park" RPGs. And that includes the lame gaming products the duo allowed to be slapped onto the "South Park" name before they began their renaissance with "South Park: The Stick of Truth" three years back.
Cramming enough incisive dialogue and satire to fill an entire season of episodes into a single game, "The Fractured But Whole" maintains the high standard established by the last game.
Just as "The Stick of Truth" shredded high fantasy tropes, "The Fractured But Whole" takes its mocking wit to the realm of overextended superhero franchises. Cartman, Stan, Kyle and the gang form a squadron of superheroes whose purpose isn't so much to protect innocents and chase down criminals as it is to make loads of cash with sequels, prequels and spinoffs.
You once again create your own avatar as the new kid in town, setting your difficulty based on the shade of skin color you choose. After starting with an absurd minigame set on a toilet, you venture out into an ever-expanding open world, with new areas unlocked to you as you complete missions and battles.
The format is divided into days, with each night ending with your character going to bed. An assortment of ever-shifting side missions, items and quests await you in each new frame, with decisions that can alter the dialogue and sight gags you encounter.
Occasional cinematics never trip up the momentum of the story. The same isn't so of design bottlenecks, which can be frustrating and force some trial and error before advancing. The impetus to continue is the assurance that tons of laughs await. Stone and Parker maintain their stratospheric level of comedy throughout, immune to the fear that the further into the game the content is placed, the fewer gamers will experience it.
"South Park: The Fractured But Whole" is the rare crossover success that could bring new players into the fold. Fans of the franchise who were content with the PS3/Xbox 360 generation will now have to join the modern gaming age to experience more of the goods they enjoy on a weekly basis in the fall. They'll find it well worth the price of access, especially since early-release copies of the new game come bundled with a remastered version of the previous one. Those unaccustomed to constant chuckling as they jockey the controller will have to get used to it, because that's the way Parker and Stone roll.
Publisher provided review code.
"Etrian Odyssey V: Beyond the Myth" Review
Atlus's "Etrian Odyssey" series is one of the only -- and by far the most successful -- traditional JRPGs to keep on keeping on in an era in which so many stalwart franchises have fallen to the wayside. Operating like a game out of time, it continues to adhere to old-school sensibilities while tacking on more and more modern niceties.
The result is an engrossing, colossally deep experience that could very well shanghai your 3DS cartridge slot for the next several months.
After building and customizing your characters, which you can mix and match to form parties that fit the needs of your missions. You'll need a wide range of loadouts and specialties to match the challenges that confront you, especially if you choose the harder-core of the two difficulties.
Rich, if a little wordy, writing sets a decidedly epic tone that carries resonance throughout the sprawling saga as it develops. And as expansive and winding as your story turns out to be -- significantly affected by your own choices, each new playthrough will doubtlessly be different than the one that came before. The game pushes its story beyond the myth and well into the realm of obsession.
Publisher provided review code.
iPhone 8 Plus Review
Apple's iPhone 8 Plus is no one's idea of a fallback phone. Despite muted fan reaction compared to previous releases, the phone is a knockout that improves on the impressive groundwork laid by its predecessors, overcoming nagging shortcomings of the past while pressing forward to realms yet undefined. Whip out iPhone 8 Plus and expect jealous glances.
Cynics will whine that Apple hasn't made many design innovations since the advent of the 6 and 6 Plus in 2014, that the addition of wireless charging is an effort to play catch-up with its Samsung rivals and that the looming release of the iPhone X rendered the 8 Plus obsolete as soon as it hit the market.
All that cynicism melts away the second you get your hands on the device. While the 8 Plus may not be a colossal leap forward, it's a combination of incremental improvements that form to craft the collective impressive step that will tempt both update-hungry annual Apple updaters and Android afficionados alike.
The advents of the bionic chip and AR, upgrades to 3D Touch, improved cameras, speakers and battery life all team up to form a superphone that manages to make the excellent iPhone 7 Plus seem like a feature-poor relic from yesteryear.
At the top of the list of enhancements is the 12MP camera. Equipped with a bigger, speedier sensor and enhanced video stabilization to smooth out your shakes, the camera is designed to snag sexy sunsets, low-light portraits, fast-paced action stills and shimmering color, all in either snapshots, Harry Potter-style Live Photos or video that can run at a 60fps clip at 1080p resolution. A cadre of settings allows you to adjust your shot to your vision, whether it be intentionally blurry-background stage lighting, natural lighting or a studio look. Photo geeks will adore the seemingly infinite post-production tweaks and pre and mid-shoot adjustments available to those willing to experiment.
The battery life is said to have been improved by 25 percent or so, but my experience found it dwarfing the endurance of both a 7 Plus and Galaxy Note 8 by several hours. Fast-charging from either the lightning port or more convenient wireless charging means you'll spend lest time attached to a wall or computer dock.
The video and sound the phone pumps out make the phone more of a draw as a gaming and video watching outlet. Combined with that boosted battery life, you feel less guilty maxing out your data plan while messing around on commutes or office waits. Game developers are taking the AR enhancements and running, pumping out a steady stream of amusements that let you interact with avatars and objects layered over real-world scenes. Here's hoping a future update integrates virtual reality to the level of competitors.
On top of all that, the phone is more resistant to water and drops. Although a case is still recommended, those who prefer taking their phone around naked will better enjoy the new all-glass casing. Even should you cloak your precious investment with a case, the wireless charging still works just as well.
Bursting with practical upgrades that emerge the more you use the device, the iPhone 8 Plus is no placeholder or silver medalist. Built to impress, withstand accidental abuse, snap brilliant shots and handle all your diverse needs without flashing that annoying "low battery" notification, the 8 Plus nails it at just about every level.
Apple provided loaner device.
Saturday, October 14, 2017
"Echo" Review
A third-person sci-fi adventure that adapts to the style and choices you establish, "Echo" tells the story of En (Rose Leslie), a space traveler who emerges from cryo-sleep to explore a palace that manifests traces of her former life.
The palace is a haunting realm that reflects En's actions, acting as a character that analyzes, baits and subtly mocks her -- acting as a puzzle that needs to be manipulated and overcome.
Although developer Ultra Ultra does a solid job of establishing an exotic setting, it falls a bit short with narrative thrust. En moves so slowly that you wish there was an option to sprint. The open-ended level design compounds the frustration of taking an incorrect path.
Still, the narrative's meditative and introspective tone serves as a welcome departure from most of the fast-paced, visceral fare that has flooded the marketplace. "Echo" is a methodical, cerebral journey that tends to lull you into its hypnotic pull.
Publisher provided review code.
The palace is a haunting realm that reflects En's actions, acting as a character that analyzes, baits and subtly mocks her -- acting as a puzzle that needs to be manipulated and overcome.
Although developer Ultra Ultra does a solid job of establishing an exotic setting, it falls a bit short with narrative thrust. En moves so slowly that you wish there was an option to sprint. The open-ended level design compounds the frustration of taking an incorrect path.
Still, the narrative's meditative and introspective tone serves as a welcome departure from most of the fast-paced, visceral fare that has flooded the marketplace. "Echo" is a methodical, cerebral journey that tends to lull you into its hypnotic pull.
Publisher provided review code.
Friday, October 13, 2017
"88 Heroes -- 98 Heroes Edition" Review
You can't help but chuckle at the premise of "88 Heroes." Set at 8:08 a.m. on Aug. 8, 1988, the nefarious Doctor H8 will rain nuclear destruction on the world with his 88 nuclear warheads unless he receives $88 octillion within 88 minutes.
Luckily, you and 87 other heroes have what it takes to bring him down.
Released in January on PS4, the 2D platformer gets a special edition rerelease on the Switch. Speedy, breezy platforming is the order of the day, with stiff challenges worthy of "N+" and "Super Meat Boy."
Satirical humor courses throughout every scene. The members of Indie dev Rising Star Games is clearly well versed in the trappings of old-school thrills, and channel their copious knowledge into a ludicrous tribute.
While the premise tends to grow stale in extended play sessions, it works well in the quick, on-the-go stations that the Switch was geared for in portable mode. Luckily it doesn't cost $88.
Publisher provided review code.
Luckily, you and 87 other heroes have what it takes to bring him down.
Released in January on PS4, the 2D platformer gets a special edition rerelease on the Switch. Speedy, breezy platforming is the order of the day, with stiff challenges worthy of "N+" and "Super Meat Boy."
Satirical humor courses throughout every scene. The members of Indie dev Rising Star Games is clearly well versed in the trappings of old-school thrills, and channel their copious knowledge into a ludicrous tribute.
While the premise tends to grow stale in extended play sessions, it works well in the quick, on-the-go stations that the Switch was geared for in portable mode. Luckily it doesn't cost $88.
Publisher provided review code.
"Raiden V: Director's Cut" Review
Originally released in 2016, MOSS's retro throwback bullet hell shooter has re-emerged in director's cut form on PS4. Those who are into classic shooters such as "Life Force" and "Galaga" will eat up the gameplay, which has you select your fighter craft and move it around the ever-scrolling screen as relentless enemy formations come at you.
The "Raiden" has been holding the genre's standard high since the early 1990s, when it was king of the arcades, and has ably shifted to consoles, where it serves as a welcome change of pace from more complicated games of today.
The main change from previous games is the graphics. The detail and particle effects of explosions, upgrades and weaponry is sharper and more vibrant, while the creativity of upgradable weapons remains consistent. Snake-like streams of weaponry, screen-frazzling smartbombs and pulse shields help you make your way through simplistic yet consistently challenging levels.
Ample difficulty settings allow newbies to taste the fun while providing a stiff challenge for vets. A compelling download for those looking for some lighter fare amid the coming onslaught of serious games, "Raiden V" is a welcome blast from the past.
Publisher provided review code.
The "Raiden" has been holding the genre's standard high since the early 1990s, when it was king of the arcades, and has ably shifted to consoles, where it serves as a welcome change of pace from more complicated games of today.
The main change from previous games is the graphics. The detail and particle effects of explosions, upgrades and weaponry is sharper and more vibrant, while the creativity of upgradable weapons remains consistent. Snake-like streams of weaponry, screen-frazzling smartbombs and pulse shields help you make your way through simplistic yet consistently challenging levels.
Ample difficulty settings allow newbies to taste the fun while providing a stiff challenge for vets. A compelling download for those looking for some lighter fare amid the coming onslaught of serious games, "Raiden V" is a welcome blast from the past.
Publisher provided review code.
Thursday, October 12, 2017
"The Evil Within 2" Review
"The Evil Within" seized the survival horror banner from "Resident Evil," which has long since evolved into more of an action-oriented escapade. In both the original 2014 "The Evil Within" and its impressive sequel, you find yourself scrambling in the dark to escape from overwhelmingly bleak scenes, left with only your wits and impulses to guide you through.
You once again play as Sebastian Castellanos, a cop suffering from a family tragedy who submits to a thought manipulation program called STEM in a desperate attempt to reunite with his daughter, who he believes died in a fire.
You sink into Sebastian's mind, a prison of psychoses. You find yourself confronting a series of nightmare-like hallucinations with limited resources at your disposal.
Customization options abound, starting from control options and difficulty levels at the onset. You can also load out your character with attributes that allow you to play the way you want to. If you prefer to confront your opponents with angst and ammunition, setting traps to lure in the big bads, have at it. If you would rather hone your stealth and hiding abilities, you can build your character to suit those purposes, thanks to a flexible suite of craftable materials.
Unlockables abound for those willing to devote the time to exploring the harrowing environments. The emphasis throughout is on survival despite horrific odds, and the horror comes from not only jum scares but a nagging sense of hopelessness. Flick off the lights, sink into a chair and enjoy an engrossingly agonizing horror experience.
Publisher provided review code.
Book Report: "The End of Eternity"
Isaac Asimov didn't just present visions of the future, he put considerable thought into the moral implications of what factors such as artificial intelligence, time travel and space exploration would have on culture as well as the way it would skew the collective long-term purpose of mankind. "The End of Eternity" contemplates the effects that traveling through time would have on the moral makeup of political leaders, projecting moral wars that would span centuries.
At the kernel of the treatise is a sad love story and gripping espionage thriller. Asimov's plotting would have held up just as well if no sci-fi was involved and all the backstabbing, misdirection and vengeance quests took place in a contemporary city. If he held true to his storytelling he would have ended up with something approaching perfection. Instead, he gives up on his story in the final chapters and takes to characters swapping monologues that would better serve as term papers.
"Middle-earth: Shadow of War" Review
Monolith Productions lives up to its lofty moniker by going big at every opportunity.
Back in 2014, it harnessed the overwhelming mythos of J.R.R. Tolkien's universe to produce an epic, branching-paths adventure that transcended both the books and films. The innovated Nemesis system had you forge rivalries and alliances with opponents that would come back to haunt you or even pay off positively in endeavors down the line.
Despite its ambitious reach, Monolith's vision exceeded its grasp, largely due to technological limitations of the time. Now with experience and advancements on its side, Monolith goes in for the glorious kill with "Shadow of War." Once again taking the reins of human-wraith hybrid Talion on his obsessive quest to get back at Sauron, the saga lives up to the lofty expectations left by the predecessor. In many ways, this was the game that the original promised to be but didn't quite achieve.
Although the architecture of the RPG elements can be intimidating, the level design has a comforting way of presenting you your tasks in a piecemeal manor that helps you master them without being overwhelmed. You can go from a someone who has no idea what they're doing to a masterful, bast-dispatching, orc-enslaving ninja of vengeance in minutes.
The world-building aspects come later on, tasking you to conquer the realm by setting up and maintaining feifdoms lorded over by submissive rivals. The game soars higher in its action and visual aspects than it does in its franchise mode-style amalgam, but the total package meshes well and makes sense.
Although weighed down by everpresent microtransactions prompts urging you to cough up a stream of money as continuous as Mordor's orc battalions, "Shadow of War" provides a path to victory for those who refuse to play ball. It seems that you don't need to buy anything to win, although spending big on loot boxes and premium orcs will ease your bath to endgame triumph.
But don't expect to make it to that point any time soon. Loaded with sidequests and bursting with things to do and places to explore, "Shadow of War" is more of a place to spend time than a point-to-point narrative to barrel through. Monolith's realm is even more engaging than the Tolkien books and films that came before, as well as its original game.
Publisher provided review code.
Back in 2014, it harnessed the overwhelming mythos of J.R.R. Tolkien's universe to produce an epic, branching-paths adventure that transcended both the books and films. The innovated Nemesis system had you forge rivalries and alliances with opponents that would come back to haunt you or even pay off positively in endeavors down the line.
Despite its ambitious reach, Monolith's vision exceeded its grasp, largely due to technological limitations of the time. Now with experience and advancements on its side, Monolith goes in for the glorious kill with "Shadow of War." Once again taking the reins of human-wraith hybrid Talion on his obsessive quest to get back at Sauron, the saga lives up to the lofty expectations left by the predecessor. In many ways, this was the game that the original promised to be but didn't quite achieve.
Although the architecture of the RPG elements can be intimidating, the level design has a comforting way of presenting you your tasks in a piecemeal manor that helps you master them without being overwhelmed. You can go from a someone who has no idea what they're doing to a masterful, bast-dispatching, orc-enslaving ninja of vengeance in minutes.
The world-building aspects come later on, tasking you to conquer the realm by setting up and maintaining feifdoms lorded over by submissive rivals. The game soars higher in its action and visual aspects than it does in its franchise mode-style amalgam, but the total package meshes well and makes sense.
Although weighed down by everpresent microtransactions prompts urging you to cough up a stream of money as continuous as Mordor's orc battalions, "Shadow of War" provides a path to victory for those who refuse to play ball. It seems that you don't need to buy anything to win, although spending big on loot boxes and premium orcs will ease your bath to endgame triumph.
But don't expect to make it to that point any time soon. Loaded with sidequests and bursting with things to do and places to explore, "Shadow of War" is more of a place to spend time than a point-to-point narrative to barrel through. Monolith's realm is even more engaging than the Tolkien books and films that came before, as well as its original game.
Publisher provided review code.
Friday, October 06, 2017
Wednesday, October 04, 2017
"Sine Mora EX" Review
Newly released on Switch, "Sine Mora EX" is more than a quick and dirty port. The bullet hell escapade seems like a natural fit for Nintendo's handheld/home console hybrid.
Even if you rock a colossal TV with surround sound, the game plays far better when in handheld mode.
With the ability to hunch over, glue your eyes to the screen and exact sweet vengeance on the swarms of enemy aircraft that have been pummeling you into oblivion.
While the game was a superb effort in its original form, and especially its enhanced EX mode, "Sine Mora" shines brightest on the Switch. If you own Nintendo's console, the infinitely replayable shooter is well worth the $30 it costs to add to your library.
Publisher provided review code.
Even if you rock a colossal TV with surround sound, the game plays far better when in handheld mode.
With the ability to hunch over, glue your eyes to the screen and exact sweet vengeance on the swarms of enemy aircraft that have been pummeling you into oblivion.
While the game was a superb effort in its original form, and especially its enhanced EX mode, "Sine Mora" shines brightest on the Switch. If you own Nintendo's console, the infinitely replayable shooter is well worth the $30 it costs to add to your library.
Publisher provided review code.
"Mario & Luigi: Superstar Saga: Bowser's Minions" Review
Dusting off a 2003 GameBoy Advance classic, developer AlphaDream not only remakes "Mario & Luigi Superstar Saga," but reinvents it for the Nintendo 3DS, making the game look and play better than ever before while retaining the rollicking sense of humor and clever puzzle design that tantalized fans 14 years ago.
The result is a vital entry in a somewhat slow year for the system, building off the momentum of "Metroid: Samus Returns," another brilliant remake from Nintendo's handheld past. As expected, the main quest is still there in all its glory. You juggle Mario and Luigi in their efforts to track down Bowser, hunting down his lackeys in a series of interactive turn-based battles. You can shift the tide with combo attacks, special moves and items.
The main draw for those looking for something new is the "Minion Quest: The Search for Bowser" mode, which lets you play as Captain Goomba, who leads ShyGuy, Boo and other members of Mario's rogues gallery as they hunt down their leader in an adventure that runs parallel to the good guys' journey.
Amiibo collectors will find plenty of outlets for their army of miniature statues. All figures from the Mario universe are compatible with the game, popping out bonuses and item drops that help you on your voyage.
Every bit the giggle-inducing good time that the original was -- and topped off with a new quest that stands tall in the shadow of the original -- "Mario & Luigi: Superstar Saga: Bowser's Minions" is a handheld blast that proves Nintendo still has plenty of love for its handheld-only systems as we move deeper into the Switch era.
Publisher provided review code.
Tuesday, October 03, 2017
"Forza Motorsport 7" Review
It used to be that the standard "Forza Motorsport" series did all the stiff-lipped heavy lifting, leaving it to the "Forza Horizon" offshoot to inject a sense of free-wheeling fun. "Forza Motorsport 7" marks the apex of a years-in-coming change to that paradigm, imbued with enough arcadey adaptations to match its spinoff in the fun factor while still flooring it in the realm of accurate simulation.
Easily the most accessible mainline "Forza" game to date, "7" is something newcomers can pick up and play without feeling the urge to slam their controllers in frustration. With enough assists and a handy rewind mode that makes the racing process less solemn, the floor has been lowered for newbies.
Veterans won't feel that their obsession has been nerfed. You can still opt for ultra-punishing simulation specs, made all the more challenging due to varied weather options. The sense of speed the game imbues its vehicles at every level is as engrossingly addictive as ever.
With more than 700 cars available to pick up through its web of win bonuses, promotions in-game credits and real-life currency -- each with countless customization options -- there is a limitless amount of permutations to your vehicle stables.
The variety of racing classifications and tracks is just as staggering. From the opening tutorial, you get a taste of the various speedsters, trucks and open wheel rides available. "Forza Motorsport 7" wears the burden of being Microsoft's only first-party late-2017 release with as much smooth confidence as a world-class racecar driver.
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Publisher provided review code.
Easily the most accessible mainline "Forza" game to date, "7" is something newcomers can pick up and play without feeling the urge to slam their controllers in frustration. With enough assists and a handy rewind mode that makes the racing process less solemn, the floor has been lowered for newbies.
Veterans won't feel that their obsession has been nerfed. You can still opt for ultra-punishing simulation specs, made all the more challenging due to varied weather options. The sense of speed the game imbues its vehicles at every level is as engrossingly addictive as ever.
With more than 700 cars available to pick up through its web of win bonuses, promotions in-game credits and real-life currency -- each with countless customization options -- there is a limitless amount of permutations to your vehicle stables.
The variety of racing classifications and tracks is just as staggering. From the opening tutorial, you get a taste of the various speedsters, trucks and open wheel rides available. "Forza Motorsport 7" wears the burden of being Microsoft's only first-party late-2017 release with as much smooth confidence as a world-class racecar driver.
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Publisher provided review code.
Monday, October 02, 2017
"Cuphead" Review
"Cuphead" turns out to be a deal with the devil that parallels its own plot.
A gorgeous game, with every frame hand-drawn in 1930s Fleischer Bros. style, it lures you into its maddening platforming, only to inflict you with ceaseless torture and torment.
That the game - about anthropomorphic cup brothers who lose their souls to the devil at the craps table and try to win them back by acting as his soul repo men -- is so difficult is a plus for old-school gaming fanatics, who will appreciate its "Mega Man" and "Contra"-style platforming and run-and-gun inspirations. But anyone looking for modern hand-holding amenities will run screaming.
Don't expect niceties such as checkpoints or the ability to add lives. "Cuphead" makes you work for every inch, and demands you learn the intricacies of its levels via a brutal regime of trial and error until you can skate through unscathed.
A dazzling showpiece and undeniable artistic achievement, "Cuphead" will likely prove popular on the speed-run circuit and streaming. Its style overshadows its maddeningly difficult content. If you see its ending, it will be either by sheer force of will with finely honed skill or because you gave up and watched it on YouTube.
Publisher provided review code.
A gorgeous game, with every frame hand-drawn in 1930s Fleischer Bros. style, it lures you into its maddening platforming, only to inflict you with ceaseless torture and torment.
That the game - about anthropomorphic cup brothers who lose their souls to the devil at the craps table and try to win them back by acting as his soul repo men -- is so difficult is a plus for old-school gaming fanatics, who will appreciate its "Mega Man" and "Contra"-style platforming and run-and-gun inspirations. But anyone looking for modern hand-holding amenities will run screaming.
Don't expect niceties such as checkpoints or the ability to add lives. "Cuphead" makes you work for every inch, and demands you learn the intricacies of its levels via a brutal regime of trial and error until you can skate through unscathed.
A dazzling showpiece and undeniable artistic achievement, "Cuphead" will likely prove popular on the speed-run circuit and streaming. Its style overshadows its maddeningly difficult content. If you see its ending, it will be either by sheer force of will with finely honed skill or because you gave up and watched it on YouTube.
Publisher provided review code.
Friday, September 29, 2017
Thursday, September 28, 2017
"Gook" Review
Set amid the maelstrom of the 1992 L.A. riots, "Gook" takes a hard look at race relations in inner-city Los Angeles. It's a nostalgia-tinged look at the past, as well as a mirror reflecting the similiarties to current times.
Writer/director/star Justin Chon films in a gritty, black-and-white style meant to capture the poverty and despair to suit his tone. He plays a Korean man who owns a downtrodden shoe store along with his brother (David So). Then men befriend a spunky 11-year-old black girl (Simone Baker), who prefers hanging out at the store to going to school.
Once the riots break out amid broiling race relations, the men and girl are thrust into a struggle for survival. The rolling storm of fists, bullets and feet comes rolling toward them, and all three are forced to evaluate their opinions and standing in life.
"Gook" works best in its slow, steady moments, which allow its characters to breathe and help the film's sense of time and place flower to life.
A stirring coming-of-age film that demands to be seen, "Gook" hails the coming of a powerful new voice in indie film.
RATING: 3.5 stars out of 4.
Wednesday, September 27, 2017
Book Report: "The War of the Worlds"
H.G. Wells was a visionary with a frighteningly accurate view of the future and the potential applications of space and science to everyday life as he saw it in the 19th century. Thankfully, his prophecy here has yet to come true. A bleak glance of despair at an apocalyptic battle with opponents superior to humans in every capacity save for griminess, his story is that of a survivor who wins his life in the face of impossible odds, only to realize he has lost everything he cared for.
By avoiding the macro scale of species vs. species battles that his title portends and focusing on an intimate tale of endurance, Wells leaves his readers free to imagine what's going on in the rest of the world. His influence on apocalyptic, aliens vs. humans sci-fi is incalculable. Pretty much every story that followed Wells is little more than a recasting of the template he set here.
Monday, September 25, 2017
"Cyberdimension Neptunia: 4 Goddesses Online" Review
"The Hyperdimension Neptunia" RPG series has always been as meta as it gets, but the offshoot "Cyberdimension Neptunia: 4 Goddesses Online" takes the meta-ness way out of orbit into entirely new dimensions, hyper or otherwise.
The four bouncy, scantily-clad protagonists, who usually band together, clash and flirt their way along paths to save the universe while satirizing gaming and anime conventions, put the important stuff aside to take part in an MMO. You are playing as gaming characters -- who are well aware they are gaming archetypes -- playing a game that pays subtly mocking tribute to the game industry.
Don't spend too much time sorting through the levels of self-reference or who's controlling whom in what realm -- that stuff will just hurt your brain. Instead, focus on the challenging, "Final Fantasy XIII"-style real-time battles, the witty dialogue and sprightly narrative.
This is a game made for both shameless leerers, as well as those who like to laugh at people like that. There's only a creepiness factor if you take anything that goes on seriously, which is nearly impossible to do.
As absurdly fun as it is flat-out absurd, "Cyberdimension" proves that the series maintains its goofiness along with its gaming bona fides. While not for all tastes, it's an offbeat treat for those willing to give it a taste.
Publisher provided review code.
The four bouncy, scantily-clad protagonists, who usually band together, clash and flirt their way along paths to save the universe while satirizing gaming and anime conventions, put the important stuff aside to take part in an MMO. You are playing as gaming characters -- who are well aware they are gaming archetypes -- playing a game that pays subtly mocking tribute to the game industry.
Don't spend too much time sorting through the levels of self-reference or who's controlling whom in what realm -- that stuff will just hurt your brain. Instead, focus on the challenging, "Final Fantasy XIII"-style real-time battles, the witty dialogue and sprightly narrative.
This is a game made for both shameless leerers, as well as those who like to laugh at people like that. There's only a creepiness factor if you take anything that goes on seriously, which is nearly impossible to do.
As absurdly fun as it is flat-out absurd, "Cyberdimension" proves that the series maintains its goofiness along with its gaming bona fides. While not for all tastes, it's an offbeat treat for those willing to give it a taste.
Publisher provided review code.
"Ruiner" Review
Fresh off the success of the "Hotline Miami" games, publisher Devolver Digital is back with a similar isometric shooter in the form of "Ruiner." Paced with quick deaths and even faster restarts, "Ruiner" gets your blood pumping as you hurl everything you've got at the game's challenges, sifting through trial and error until you dig up the skill and strategy to make your way past environmental obstacles and assaults.
The thin plot has you seeking out your kidnapped brother as you infiltrate rough streets lorded over by organized crime and corrupt law enforcement. Occasional "gotcha" moments make some of your deaths feel cheap, but those just make it feel that much sweeter to overcome them, kill off your enemies in comical fashion and grasp sweet glory.
Those moments of triumph are short-lived, however, because "Ruiner" is a bastard of the game that continually jumps you with more agony around every dark corner. You can't trust any step you make as you romp into new territory, constantly shell-shocked and in hyper defensive mode. But taking it easy does you few favors. The game is best enjoyed by cutting loose, accepting inevitable death and shaking off your failures to attack your tormenters with renewed vigor. "Ruiner" is a jolt of adrenaline a year steeped in slow-paced, methodical shooters needed.
Publisher provided review code.
Saturday, September 23, 2017
"The Witness" iOS Review
One of the most thought-provoking puzzle games in recent memory has finally made its long-promised debut on iOS, and at quite a discount. After launching on consoles last year for $40, it's only $10 to play on your iPhone or iPad.
At that much of a price cut, you'd expect fewer features. Instead, you get a refined experience tailored to touch screen use. Its connect-the-dots style brain teasers are more intuitive to solve while pointing and tapping with your finger rather than manipulating onscreen prompts with analog sticks and buttons.
Obtuse and demanding, "The Witness" forces you to think differently and taxes the outside fringes of your intellect and creativity to advance. Should either of those fail you, there are plenty of Reddit threads and YouTube walkthroughs to guide you along. But as with most puzzlers, you get more out of it the less you rely on outside guides to help you along. There's something to be said for being stuck in the much without a hope until you manage to stumble upon a breakthrough that renews your vigor and outlook.
Deep and thought-provoking, "The Witness" is an excellent commute or office wait time killer, as well as something to settle your thoughts before you go to bed. iOS feels like the system "The Witness" was always truly meant to be played on.
Publisher provided review code.
Friday, September 22, 2017
Wednesday, September 20, 2017
"Nex Machina" Review
Housemarque, the developer that ushered in the PS4 era with the fascinating launch shooter "Resogun," continues its momentum with yet another bullet hell odyssey. "Nex Machina" breaks away from the formula of the original to hew closer to the "Geometry Wars" template. You play as a soldier with unlimited ammo, spraying ordnance at swarms of assaulting enemies in order to carve out enough space to rescue captives.
Upgraded weaponry, power-ups and new levels await around every corner. Relentless and unforgiving in the vein of old-school, quarter-chomping arcade shooters, "Nex Machina" somehow manages to toe the line between brutally punishing without slipping into frustrating territory. Every time you're sent to the grave, you're itching to pop right back into the action and build upon your past successes. A certain amount of trial and error is involved, giving you an instant "Groundhog Day" feel as you repeat your successful moves and experiment with new ideas to further your advancement.
Enemy formations are tricky but predictable. Pay attention and you can master the intricacies of what it takes to advance through seemingly impassible swarms. Once you've put in enough time, you feel like a zen master who controls all he sees, bending time and space to your will.
If you're less than hardcore, you can slam through the levels as something of a tourist on the lower difficulties. But the game is at its best when it's most intense. "Nex Machina" has proven to be one of the more addictive shooters on the system, as well as one of its most exhilarating experiences. The highest praise I can give it is to say it's a game good enough to get you to put "Resogun" down for a bit.
Publisher provided review code.
Upgraded weaponry, power-ups and new levels await around every corner. Relentless and unforgiving in the vein of old-school, quarter-chomping arcade shooters, "Nex Machina" somehow manages to toe the line between brutally punishing without slipping into frustrating territory. Every time you're sent to the grave, you're itching to pop right back into the action and build upon your past successes. A certain amount of trial and error is involved, giving you an instant "Groundhog Day" feel as you repeat your successful moves and experiment with new ideas to further your advancement.
Enemy formations are tricky but predictable. Pay attention and you can master the intricacies of what it takes to advance through seemingly impassible swarms. Once you've put in enough time, you feel like a zen master who controls all he sees, bending time and space to your will.
If you're less than hardcore, you can slam through the levels as something of a tourist on the lower difficulties. But the game is at its best when it's most intense. "Nex Machina" has proven to be one of the more addictive shooters on the system, as well as one of its most exhilarating experiences. The highest praise I can give it is to say it's a game good enough to get you to put "Resogun" down for a bit.
Publisher provided review code.
"SteamWorld Dig 2" Review
Every two years, developer Image & Form somehow manages to top itself with yet another Metroidvania-style smash.
Following the head-turning successes of "SteamWorld Dig" (2013) and "SteamWorld Heist" (2015) comes "SteamWorld Dig 2," which reaches fascinating heists while allowing you to dig deep into its subterranean depths. The side-scroller tasks you to seek out currency and upgrades beneath the surface, teasing you with just-out-of-reach caches you vow to return to dig up once you've equipped more powerful tools.
Packing a steampunk-style vibe blended with Wild West influences, the game's cast of characters make for a steady stream of chuckles and occasionally thought-provoking witticisms.
Labyrinthine levels are designed with exquisite ingenuity and care, and the bite-size mission design makes it easy to pick up and play in quick hits or invest long-term time for marathon sessions. The versatility is what makes it an apt pairing for the Switch, which has replaced the 3DS as the system of choice for "SteamWorld" games.
A game as filled with hidden treasures as its levels, "SteamWorld Dig 2" is one of the year's highlights and yet another home run for the skilled dev team. Ya dig?
Publisher provided review code.
Tuesday, September 19, 2017
"Thimbleweed Park" Review
Due to the success of Telltale episodic entries and the rise of the walking sim, there has been an adventure game renaissance in the past few years. But left in the dark has been the classic point-and-click, inventory-collection emphasizing style of the genre. Those with fond memories of the likes of "Myst," "Hand of Fate" and "Day of the Tentacle" have had to scrounge for spare new releases or stick to retro gaming to get their fill.
That changed with the release of the shameless and adoring "Maniac Mansion" wannabe "Thimbleweed Park," which has now found perhaps its most appropriate home of all on the Switch. Playable with both touchscreen or JoyCon inputs, you can move around the cast of wacky characters and swap from scene to scene at will. While the genre has always felt most at home with the mouse-and-keyboard combination, the Switch's offering matches -- and in many ways, surpasses -- the classic setup.
With crafty writing, humorous plot twists and an ingeniously interlocking ecosystem, "Thimbleweed Park" is best enjoyed by shunning online walkthroughs and forcing yourself into trial and error. It's a joy to get lost in the myriad puzzles, only to claw your way out with a clever solution. With plenty of red herrings present to throw you off, the experience feels more open-ended than linear.
While plagued with bottleneck issues that always dogged games like this, "Thimbleweed Park" is blessed with enough nods to modern gameplay conventions to make the experience seem intuitive rather than archaically punishing. Yet another joyous addition to the Switch library, "Thimbleweed Park" is worth a look on whatever system you favor.
Publisher provided review code.
That changed with the release of the shameless and adoring "Maniac Mansion" wannabe "Thimbleweed Park," which has now found perhaps its most appropriate home of all on the Switch. Playable with both touchscreen or JoyCon inputs, you can move around the cast of wacky characters and swap from scene to scene at will. While the genre has always felt most at home with the mouse-and-keyboard combination, the Switch's offering matches -- and in many ways, surpasses -- the classic setup.
With crafty writing, humorous plot twists and an ingeniously interlocking ecosystem, "Thimbleweed Park" is best enjoyed by shunning online walkthroughs and forcing yourself into trial and error. It's a joy to get lost in the myriad puzzles, only to claw your way out with a clever solution. With plenty of red herrings present to throw you off, the experience feels more open-ended than linear.
While plagued with bottleneck issues that always dogged games like this, "Thimbleweed Park" is blessed with enough nods to modern gameplay conventions to make the experience seem intuitive rather than archaically punishing. Yet another joyous addition to the Switch library, "Thimbleweed Park" is worth a look on whatever system you favor.
Publisher provided review code.
"Pokken Tournament DX" Review
Having learned its lessons the hard way in the software deserts it created for the Wii and Wii U in their rookie years, Nintendo has pumped out a steady stream of head-turning games for its fledgling Switch.
Since launch, each month has yielded yet another must-have title for a rotating subset of fans. With a healthy sprinkling of new titles and heavy subsidy of Wii U remakes, Nintendo's first-party lineup has dwarfed those of its rivals in 2017. In October, it's Pokemon devotees' time in the sun.
"Pokken Tournament" is an odd bird even by Pokemon standards, and manages to stand out from among the rest of the franchise with its emphasis on kinetic, real-time battles and boss battle-esque graphics. This is all about rounding up Pokemon lineups and pitting them against opponents, both online and off, in relentless slugfests. Without having to worry about exploring, collecting or trading, the horse blinders are on attacks, counters and strategic tuneups.
Falling in line with "Mario Kart 8 Deluxe" and "Splatoon 2," "Pokken Tournament DX" embraces the base of what came before and tops it off with some compelling new features that probably always should have been there. The main draw is the new battle Pokemon Decidueye. Also included are four battle Pokemon that only appeared in the arcade version, running the total number of battlers available to 20. There are also several new support Pokemon in the mix, as well as the option for three-on-three team tangles.
A plausible entrypoint into the fray for casual fans who get lost amid the minutiae in mainline Pokemon games, "Pokken Tournament DX" is strong offering to sate Switch gamers as they inch closer to the holidays. Both on the couch and on the go, this Pokemon-themed slugfest rocks its chosen arena.
Publisher provided review code.
Monday, September 18, 2017
Book Report: "The Secret Adversary"
The entire book was a footrace of annoying characters and plot developments. Christie loves her heroine Tuppence, a shamelessly shallow and obnoxiously vain hustler, but her twee demeanor is frustrating rather than endearing. Her would-be lover, Tommy, is oddly aloof and creepily jealous of anyone who comes between him and his frenemy. When they finally get together at the end, it's eye-poppingly forced, and feels like Christie is just giving up rather than concluding things.
But even more agonizing than Christie's leads is her storytelling formula. "The Secret Adversary" is a break from her trademark whodunnit style, with no real question ever lingering about who the bad guy really is -- making the Bond villain-like monologue unnecessary. There is no mystery here involving anything to do with the plot. The real wonder is how an effort this haphazard from a legendary writer could be lumped in with her classic creations.
The one high point is the outrageous use of inventive slang. I wonder whether characters from the 20s really spoke like this, but suspect Christie was just making things up and forcing her characters to talk the way she wishes they would. Which is just what a writer should do.
"Marvel vs. Capcom: Infinite" Review
"Marvel vs. Capcom: Infinite" is a fighting game that's full of fan service, but struggles with a blatantly corporate-driven need to hold back. As a result, the subtitle is something of a minsnomer int he distressingly finite offering.
Capcom's tendency to hold back characters and skins in order to prime up copious rereleases and special editions is annoying, and seems to be in effect here. Frustratingly, several favorites from earlier "Marvel vs. Capcom" titles are missing, and are planned to be released later, making loyal gamers cough up even more cash to play them via buying character packs.
No modern fighting game plays things any different, but it's tough to ignore the already filled-out roster available in "Ultimate Marvel vs. Capcom 3," which was remastered and released on modern systems earlier this year. At half price, the bones of the 2011 game hold up well and are still a more exciting alternative to the new game.
The story mode is forced and riddled with ludicrous writing. The art style is inconsistent, looking slick with characters such as Spider-Man but exaggerating odd features of fighters such as Dante and Chris Redfield.
Despite its flaws, I find myself mysteriously more drawn to the new game than its predecessor. Maybe it's the steadier flow of 2-on-2 battles rather than the frenetic wildness of the standard 3-on-3s of the past. Maybe it's the new move sets and specials, and the cataclysmic ways they interact on screen.
Damn you, "Marvel vs. Capcom: Infinite," for possibly earning that subtitle after all by convincing me to continue to cough up good money to buy up whatever characters you release via piecemeal IV drip. I am as hooked on the new game as much as I was on the old ones in spite of logic and willpower.
Publisher provided review code.
"NHL 18" Review
Hockey has always been one of the sports that translated best to video games. Dating from the crude early NES sims to the 1990s, when EA started dominating dorm rooms with its annual releases, the digital version of the sport has served as a gateway drug to the genuine article.
"NHL 18" marks an attempt to snap out of a stagnation, and shows marked advancement in encouraging directions. The key is that developers didn't insist on taking the gameplay in one definitive direction, but rather adapted it to the varied needs of both lapsed video game hockey fans and annual re-uppers.
You can tweak countless options, ranging from standard difficulty levels to rule sets. Want to let it fly with no offsides, over-the-top checks into the boards and slap shots that careen into the goal from center ice by players who never tire? There's a preset mode for you. Prefer a gritty, grimy brand of ultra-realistic hockey with strategic line changes, clock management and special teams lineups? "NHL 18" has got you covered as well.
Everything including the controls layout is adaptable. My favorite way to play continues to be "NHL 94" mode, which simplifies controls to equate to those of the franchise's Super Nintendo glory days. Savvier players will probably gravitate toward the modern control setup, which utlizes the analog stick as an extension of the hockey stick. The beauty of the diverse control layouts is how they allow players of different backgrounds and skill sets to compete on balanced middle grounds.
Although be-a-player, card-stacking fantasy team and franchise modes continue to develop, the calling card continues to be the MMO-like online multiplayer, which allows you to form pickup games with A.I. relegated to the sidelines. This rooftop-style hockey continues to capture the glee of the sport, and makes "NHL 18" an essential pickup for serious sports gamers.
Publisher provided review code.
Sunday, September 17, 2017
"Project CARS 2" Review
Two years ago, the long-gestating "Project CARS" was a major disruptor in the racing genre, putting some heat on the likes of "Forza" and "Gran Turismo." With scores of unlockable vehicles, tracks and impressive environmental effects, the game shook the foundation of the competitors and sparked some imitation.
Now "Project CARS 2" comes along to compete with its fiercest rival -- the shadow of its predecessor. The new game builds steadily -- if unspectacularly -- upon a solid foundation, content to re-trace much of the same path of what came before.
As with the previous game, much of the enduring success of "Project CARS 2" will be determined by the legs it finds in the online realm. An intuitive interface gives it an impressive head start in that regard. With its rivals asleep at the wheel, Bandai Namco could seize this opportunity to drift into the head of the pack.
A welcome mix of arcade and simulation aspects keeps the career climb intriguing. Nearly everything you do on the track contributes to your climb to the top. Not that you need much of an incentive to keep on playing. The race action is exhilarating enough to keep you fascinated without any manufactured rewards loops.
Publisher provided review code.
Now "Project CARS 2" comes along to compete with its fiercest rival -- the shadow of its predecessor. The new game builds steadily -- if unspectacularly -- upon a solid foundation, content to re-trace much of the same path of what came before.
As with the previous game, much of the enduring success of "Project CARS 2" will be determined by the legs it finds in the online realm. An intuitive interface gives it an impressive head start in that regard. With its rivals asleep at the wheel, Bandai Namco could seize this opportunity to drift into the head of the pack.
A welcome mix of arcade and simulation aspects keeps the career climb intriguing. Nearly everything you do on the track contributes to your climb to the top. Not that you need much of an incentive to keep on playing. The race action is exhilarating enough to keep you fascinated without any manufactured rewards loops.
Publisher provided review code.
"PES 2018" Review
For the past few years, the soccer obsessives at Konami have launched free kicks directly at the nuts of their EA competition. Rather than park the bus and run out the clock to preserve its perceived dominance, "PES 2018" stays with the strategy to got it to its current position, pushing its midfield up into an all-out attack on the back of the net.
Lifelike player renditions and motion captures, exquisite ball physics and enchanting crowd noise continue to amplify the experience and make it feel strikingly close to not only broadcast quality, but also the in-person experience of catching soccer at its highest level. An overpowering sense of knowledge, research and detail went into every aspect of the production, making the game feel like a passion project come to life rather than the annual, corporately mandated series update it is.
Although lack of licenses will always be what holds "PES" games back, but loyal fans push out accurate roster updates you can patch in to keep your players and squads as up-to-date as the "FIFA" counterpart.
Another minor niggle is the somewhat stiff menu interface that takes some adjustment to master for newbies. Anyone with experience with past "PES" games will feel right at home, minimizing the adjustment needed.
A true game for the soccer fanatic rather than the casual tourist, "PES 2018" excels in just about every facet of the game. While there are no standout features that necessitate an upgrade, the allure of the highest-precision soccer game on the market is probably enough to tip the balance in favor of plunging in.
Publisher provided review code.
"NBA 2K18" Review
Year in and year out, Visual Concepts slays with its NBA 2K series. "NBA 2K18" continues to rise to the incredibly high bar. Refining earlier slipshod attempts at acing the story mode aspect of the package, this year's entry sticks closer to the previous template, ignoring the unfortunate Spike Lee-directed detour.
After you design your player, you hit a prospect camp and start attempting to play, scheme and talk your way into a high draft slot. Your choices, especially the headway you make in the RPG-style aspects of your character build, determine your skills, status in the league, contract and star power. More than a standard be-a-player mode while stopping short of forcing your player into a predetermined, overly dramatic narrative arc, the mode provides a strong basis for your avatar in the game's various other arenas.
Whether your penchant is for streetball, career simulation, franchise or online team play, your character will be there to help you go up against the greats.
Player movement and animations have been considerably upgraded, adding to the ever-shrinking proximity to Uncanny Valley and inevitable vault into the beyond. As expected, live updates to rosters, injuries and skill developments continue to match real-life developments.
"NBA 2K18" is as brilliant in execution as a Steve Kerr-coached championship squad, and also every bit as fun to watch as Kerr's Dubs. This game is a beacon for what can be accomplished in basketball sims, as well as sports games in general.
Publisher provided review code.
After you design your player, you hit a prospect camp and start attempting to play, scheme and talk your way into a high draft slot. Your choices, especially the headway you make in the RPG-style aspects of your character build, determine your skills, status in the league, contract and star power. More than a standard be-a-player mode while stopping short of forcing your player into a predetermined, overly dramatic narrative arc, the mode provides a strong basis for your avatar in the game's various other arenas.
Whether your penchant is for streetball, career simulation, franchise or online team play, your character will be there to help you go up against the greats.
Player movement and animations have been considerably upgraded, adding to the ever-shrinking proximity to Uncanny Valley and inevitable vault into the beyond. As expected, live updates to rosters, injuries and skill developments continue to match real-life developments.
"NBA 2K18" is as brilliant in execution as a Steve Kerr-coached championship squad, and also every bit as fun to watch as Kerr's Dubs. This game is a beacon for what can be accomplished in basketball sims, as well as sports games in general.
Publisher provided review code.
Friday, September 15, 2017
Samsung Galaxy Note 8 Review
After the disaster that was the 2016 release of the Galaxy Note 7, Samsung rebounded in a major way earlier this year with the Galaxy S8 and S8 Plus. As fantastic as that handset was, though, it served a larger strategic purpose for the company as something of a table-setter.
The Galaxy Note 8, packing its larger screen and S-Pen, is the definitive, full-circle success story for the company that gives its devotees a reason to crow to their Apple-toting rivals. Packing a 6.3-inch screen that stretches across nearly the entire face of the handset, the new design is barely distinguishable from the svelte, sexy S8 models. No longer is the Note a workmanlike, bulky phablet for those who prize screen size above all else. It's now a demure, sleek unit that is deceptively large rather than overtly colossal.
The devices's look also belies its toughness. Water resistant enough to survive an inevitable dunk into a toilet and shatter-resistant enough to survive a hard faceplant on tile, the device largely negates the need for a case. Its glass back makes it easier to hold onto the phone in the first place.
The interface and guts of the Note 8 more than back up the streamlined design. The 12-megapixel dual camera setup is a game-changer that ups the ante for Apple, as well as HTC's line of competitors. Expandable Micro SD storage is back, combining with USB-C charging that lets you quickly charge up the impressive battery. If you're into wireless charging, you can eschew the USB-C in favor of inductive charging via Micro USB.
The 1080p AMOLED screen, which you can adjust to peak visuals by tinkering with the settings, blasts your video and games loudly and proudly, and the packed-in AKG earbuds help enhance the already-superb native sound that pumps out from the speakers.
Although the interface still lags behind Apple in terms of simplicity, multitasking capabilities continue to far surpass those of its rival. You can play a video in one screen and check your email in the other half, toggling one of your split screen spaces for social media updates. It's the perfect phone to live tweet while streaming.
A dynamic and almost absurdly impressive package, the Note 8 is a head-turner packed with smart upgrades geared to aid your productivity and its durability at every turn. With nagging ghosts of the past finally exorcised. Somehow, 2016 seems so far away -- just a lingering flicker in the Note 8's rear-facing camera, which is turned boldly toward the future as it slides gracefully into your pocket. Don't call it a comeback.
Manufacturer provided review unit.
The Galaxy Note 8, packing its larger screen and S-Pen, is the definitive, full-circle success story for the company that gives its devotees a reason to crow to their Apple-toting rivals. Packing a 6.3-inch screen that stretches across nearly the entire face of the handset, the new design is barely distinguishable from the svelte, sexy S8 models. No longer is the Note a workmanlike, bulky phablet for those who prize screen size above all else. It's now a demure, sleek unit that is deceptively large rather than overtly colossal.
The devices's look also belies its toughness. Water resistant enough to survive an inevitable dunk into a toilet and shatter-resistant enough to survive a hard faceplant on tile, the device largely negates the need for a case. Its glass back makes it easier to hold onto the phone in the first place.
The interface and guts of the Note 8 more than back up the streamlined design. The 12-megapixel dual camera setup is a game-changer that ups the ante for Apple, as well as HTC's line of competitors. Expandable Micro SD storage is back, combining with USB-C charging that lets you quickly charge up the impressive battery. If you're into wireless charging, you can eschew the USB-C in favor of inductive charging via Micro USB.
The 1080p AMOLED screen, which you can adjust to peak visuals by tinkering with the settings, blasts your video and games loudly and proudly, and the packed-in AKG earbuds help enhance the already-superb native sound that pumps out from the speakers.
Although the interface still lags behind Apple in terms of simplicity, multitasking capabilities continue to far surpass those of its rival. You can play a video in one screen and check your email in the other half, toggling one of your split screen spaces for social media updates. It's the perfect phone to live tweet while streaming.
A dynamic and almost absurdly impressive package, the Note 8 is a head-turner packed with smart upgrades geared to aid your productivity and its durability at every turn. With nagging ghosts of the past finally exorcised. Somehow, 2016 seems so far away -- just a lingering flicker in the Note 8's rear-facing camera, which is turned boldly toward the future as it slides gracefully into your pocket. Don't call it a comeback.
Manufacturer provided review unit.
Tuesday, September 12, 2017
"Planet of the Eyes" Review
Starting with the "Limbo" and "Inside" formula and adding in a dash of color and geometric pizzazz, "Planet of the Eyes" is a brutal side-scrolling puzzle platformer that murders you in gruesome ways time after time.
The name of the game is trial and error, as you leap blindly into one seemingly impassable death trap after another, only to restart, not your mistakes and ace the next go-round. Or the one after that. Or the fifth one after that.
Canadian developer Cococumber wears its Playdead influences proudly, but also shakes up the established formula with some environmental and lore enhancements, taking a less baffling route than its role model. Your robotic protagonist stumbles upon audio logs that solve some mysteries while opening up some others, and the haunting, melodic soundtrack paves your way into metaphysical oblivion.
Those hungering for a challenging platformer with branching paths and scores of unlockables to unearth will find treasure troves of what they're after in "Planet of the Eyes." An under-the-radar indie delight, it's a solid impulse pickup that could easily become an instant obsession.
Publisher provided review code.
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